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Hello again Gary. I need some specific input on my thoughts, if you (or anyone else for that matter ) wouldn't mind:Hi again:
The Sketchup PBR plugin author link to a set of around 100 PBR textures in his info associated with that PBR plugin.
https://github.com/SamuelTallet/Ske...download/v1.4.5/sketchup_pbr_material_lib.zip
NOTE: PBR = "Physically Based Rendering":
https://en.wikipedia.org/wiki/Physically_based_rendering
That plugin Ruby script for Sketchup Make or Pro 2017 and later ...makes use of PBR texturing possible:
https://sketchucation.com/plugin/2101-pbr
https://github.com/SamuelTallet/SketchUp-PBR-Plugin#documentation
https://community.sketchucation.com...based-rendering-v1-5-9-19-apr-2020?lang=en-US
https://github.com/SamuelTallet/SketchUp-PBR-Plugin
The Sketchup *.glTF export can be imported by Blender instead of the Sketchup *.OBJ export file, to use the PBR attributes.
The Sketchup *.glTF export uses this plugin (aka "Extension") ...also by PBR plugin author Samuel Tallet (aka "centaur" / "SamuelTS"):
https://extensions.sketchup.com/extension/052071e5-6c19-4f02-a7e8-fcfcc28a2fd8/gltf-exporter
As you may know, there are numerous free and unrestricted use PBR texture download sites on the internet.
You may also wish to use another plugin "Material Browser" by the PBR plugin author to more easily access / utilize 'online' PBR textures:
https://sketchucation.com/pluginstore?pln=material_browser.
Also, he has authored this Sketchup plugin to provide a texture Material selection via the default Material menu system.
https://sketchucation.com/plugin/2365-material_browser
Included in the base set of default & web site texture Materials semi-automatically accessible via his Material Browser plugin:
Sketchup Materials currently loaded in one's project (aka "In Model"), SKM collections, Texture Haven and CC0 Textures
BTW: Since we last posted here, I found a mention of Sketchup Desktop (payware ?) 2024 being able to export glTF 3D models.
I do not yet see any version either Sketchup Desktop or online, payware or freeware after version 2018 that actually uses plugins.
AFAIK, Trimble has posted no info anywhere indicating an option to use plugins since Sketchup version 2018 (obfuscation ? ).
And yet the PBR / glTF plugins author indicates code 'compatibility' with Sketchup through versions up to 2022.
I plan to test Sketchup Desktop 2017 'Make' glTF export / compilation for MSFS 2020 and 2024, after you post SDK package code required to process your example Sketchup files attached above, as that is also important for troubleshooting MSFS 3D model texture display.
Be aware that for all practical purposes, Sketchup PBR texture Material attributes must be stored in glTF file format for 3d model export.
Furthermore, Microsoft / Asobo add several 'custom' implementations of PBR attributes for exclusive use in MSFS20 / MSFS24.
The emerging "industry standard" for a non-PBR texture material 3D model is a 'generic' Kronos version 2.0 glTF:
https://www.khronos.org/gltf/
CAVEAT: Although the internal architecture of a glTF used with MSFS SDK can be a Kronos version 2.0 glTF, PBR in MSFS requires MS-Asobo extensions to be implemented in order for PBR to successfully be rendered in the sim at run time.
However, be aware that MSFS still has retro-compatibility to display 3D models with non-PBR texture Materials, so PNG images or other non-PBR texture Materials can still be mapped onto 3D models and displayed in MSFS at run time; how long that option will exist is unknown.
Thanks to another FSDev forum participant who posted a link to an alternative region-specific imagery provider, I found this:
https://www.norgeibilder.no/?x=-321...cts=&layers=&plannedOmlop=0&plannedGeovekst=0
Compared to many other imagery tile servers, it may prove to be useful resource for Sketchup / FS utility background reference images.
View attachment 94583
The "Pink Checkerboard" is what shows if MSFS has info about a mapped texture, but cannot find it.
A mostly White texture Material with faint dirty "grunge" as an overlay also results from MSFS not finding mapped textures.
NOTE: Asobo's custom Blender exporter is currently cited as numeric version 1.3.3 compatible with Blender 3.3x and 3.6x LTS.
FYI: Ron Haertel (aka "ronh991") has a 'Fork' of that code base on GitHub which is also compatible with Blender version 4.x:
https://github.com/ronh991/Blender2MSFS2
Although I am also committed to some testing activity of my own for conversion of MSFS20 to MSFS24 SDK Projects, and preparations for US Thanksgiving holiday, I shall check back to see how you are progressing with this endeavor.
GaryGB
I am well under way with the building, but I thought I should test-run it before I continue finishing it up with more detailing.
In my head, I would like to do the following now:
1: Adding:
1.1: Windows with glass - I want to have a background (not entirely see-through, in other words)
- Same with doors
1.2: Steel webbing on the fence on the access ramp.
1.3: Steel anti-slip on the access ramp
1.4: Fabric on the balcony fence
1.5: Steel webbing on the webbing around the roof helipad.
2: Texture the model using textures from CC0-textures ( https://cc0-textures.com/c/wall )
3: Import the model into MSFS (is it possible to bypass Blender in anyway by using an Sketchup-extension?)
My questions are as follows:
1: Is it possible to follow the process mentioned above, or are there no "shortcuts here" - Keep in mind I've been using Sketchup 2017 now.
2: What do I have to consider adding textures through Sketchup 2017 using downloads from CC0-textures. Anything in particular I need to do other than importing them as material?
All input are greatly appreciated!