-Everything you know about upcoming Flight Sim from Microsoft-

hairyspin

Resource contributor
How do you know they’re not? :)
And what MS release had/has accurate default aircraft?

So far all we know is it’s a graphics simulator. Until further (re. any) evidence that says otherwise, this one will only appeal to the young kids and gamers.
Your post makes no sense: you might as well insist it's a bowl of porridge until we have evidence to the contrary. Whatever you're smokin', I don't want any – just a refill of popcorn.
 

Heretic

Resource contributor
How do you know they’re not? :)
And what MS release had/has accurate default aircraft?
What Flight Simulator release was ever geared toward the total-realism-study-level-stick-up-bottocks simmer out of the box?

Spoiler: None. It was always intended for John/Jane Doe who can learn first hand why a stall is a bad thing.
 
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n4gix

Resource contributor
How do you know they’re not? :)
And what MS release had/has accurate default aircraft?

So far all we know is it’s a graphics simulator. Until further (re. any) evidence that says otherwise, this one will only appeal to the young kids and gamers.
Jon, since when has a default aircraft ever exhibited accurate stall behavior and pre-stall buffet along with dynamic head movement?
Answer: None until now...

When has any default aircraft featured an accurate, well-textured virtual cockpit?
Answer: None until now...

Those are two things I can actually see in the pre-Alpha examples already showcased. Why should I even think that the delivered product will not be even better?
 

Heretic

Resource contributor
Was "study-level" by any chance, an allusion to a "Academic" flight simmer ? :scratchch
Well, there seems to be a common trend toward requiring complete FCOM knowledge and a type rating to operate an aircraft in a $70 piece of software, so...
 
Jon, since when has a default aircraft ever exhibited accurate stall behavior and pre-stall buffet along with dynamic head movement?
Answer: None until now...
Accurate? I didn’t see any thing accurate in that.
Microsoft, the masters of illusions and unneeded updates. Some just get sucked in I suppose.
 
Accurate? I didn’t see any thing accurate in that.
Microsoft, the masters of illusions and unneeded updates. Some just get sucked in I suppose.
Care to explain how it's not accurate?

You might also want to read up on why Windows and any other software benefits from updates.
 
Those PBR materials sure make a massive difference. The realism is intense.

Gibbage used a cool program for creating some PBR's that is pretty darn impressive. Similar to Quixel but better. You can use this without Photoshop. The App is called Substance.

I wonder what the new system of airfiles are like, or if they are pretty much the same. Hope they will have rockets, hybrids, 6 engines, and VTOL's in their FM's.
 
Accurate? I didn’t see any thing accurate in that.
Microsoft, the masters of illusions and unneeded updates. Some just get sucked in I suppose.
I at 100% sure, the answer is NO, it just on a flat or curve surface. all eye manipulation, even with this text I make an illusion. you only can see it, you can't smell it, can't feel it, can't hear it and you would know that I'm so dumb
if want to accurate, just fly with real aircraft.

No, it's just that some of us a professional modelers and/or programmers and can appreciate what other professionals can accomplish.
for me just because I like to fly but no enough money to achieve with flying, so I end up with this. I enjoyed with this.
I greatly appreciated to people / groups that could give this illusions.
 

nickw

Administrator
Staff member
I have first hand experience of multiple product groups in MS. I assure you, they will want to wow you with this release and appeal to all markets. You see, that is how they make the money :)
 
Hi Folks

As local shop's run out of popcorn, I've nothing left to chew on,
so thought I'd throw out some ideas, just to :stirthepo

N.B. Originally written in August, (not updated).
I've not looked, but guessing all probably covered on other fora.

re: FSX - MS resuming responsibility - My previous post -
Given MS have FS-New in the wings,
I wouldn't expect MS to update any aspects of FSX.
I doubt they'd recode FSX for DX12 on W7.
Think it's likely just maintaining product availability/activation for FSX-SE.

FSX's 'Real World Weather' still isn't working.
Maybe once FS-New public testing commences ?

FS-New - Product Name -
Although the community is widely calling it 'Flight Simulator 2020',

'Windows 10' == Windows as a service.
A device may not be able to receive updates if the device hardware is incompatible, lacks current drivers or otherwise outside of the OEM period.
Not all features in an update will work on the devices.
A device also needs to have the latest update to remain supported.

Similarly 'Flight Simulator' might be a 'forever' product name,
with a continuous rolling development programme, (with ongoing new feature availability, being hardware-related).

32bit v 64bit -
FS-New to be available on Xbox One and Windows 10.
- Xbox - Specific about minimum hardware.
- PC - Only specifies OS W10, but not hardware.
PC W10 - Available in both 32 and 64 bit.

Asobo Studio
Mentioned as developer.
Might have been selected for their previous collaborations,
including possibly for having implemented Kinect/HoloLens controls,
and also for user-avatar generation.

Aside - All aircraft's registrations displaying AS-MGS#
AS-MGS14 may have been destroyed, and the registration re-assigned
as it appears on at least 2 different aircraft.

______________________________________________________________
EXPECTATIONS - Personal -
Technologies as utilised in, or enhanced over, MS-FLIGHT's implementations.

File Structure/Implementation -
Virtualised 'Asset Locator' file system.
Abstracted 'Content' from 'Data About Content'.
e.g. SceneryObjects -
Single model, with multiple 'livery' textures.
Instance based textures.
Some instantly applied changes without full reload of all flight data.

Collision Detection -
Havok based.
All surfaces hardened.

Autogen Vegetation -
Speedtree.

Volumetric Clouds -

Enhanced over MS-FLIGHT's implementation.

Language - Coding -
Lua - As common coding language across the platform -
animations, gauges, missions, achievements/rewards, interface conditionals.

User - Familiarisation/Learning/Training/Etc. -
Entirely optional scenario-based.
Structured Career progression.

Airports -

Hopefully with additional queryable meta-data.
e.g.
UN LOCODE 'functions' (a string identifiying infrastructure present)
i.e. port/rail terminal/road terminal/airport/etc.
Latest version UN/LOCODE 201 9-1, (July 2019),
has identifiers for 111,523 locations worldwide, (cities/towns/villages)

'Jobs Board' -
Hopefully improved destination runway checking/discrimination than present in MS-FLIGHT.
Airport meta-tag LOCODE would enhance 'Job' description possibilities.
e.g. Transport passengers to cruise-ship.

Career mode -
Hopefully extended beyond MS-FLIGHT's capabilities.

Pilot Records -
Similar level of detail/attainment to MS-FLIGHT.
Hopefully with better sorting/filtering.

As per previous FS versions -

There were features present in alpha-versions,
that were turned off in RTM.
e.g. FSX alphas had -
- Cloud shadows
- Hardened 3D waves
Wouldn't expect everything to be OOBE available on day 1.

Avatars -
Skinned animated characters for - User, copilot, missions, multiplayer, etc.
? Walkabout ?

Co-Pilot -
Skinned animations.
Present in cockpit.
Actively participate hands-on during checklists, (hooks existed in FLIGHT's aircraft models)

AI Traffic - Aircraft -
ROUTED - Follow airways, versus currently great-circled, (hooks existed in FLIGHT's propdefs).

Landclass -
Enhanced as per MS-FLIGHT, (sub-metre detailed).
Personally....
I'd considered FSX 1km area coverage to be 'Legacy' supporting,
with 'Vector' as being intended FSX default for addons.

______________________________________________________________
WISHLIST - Personal -

Scenery -
Large/massive objects -
- To be visible beyond ~20 statute miles.
- e.g. Oilrigs to be visible at greater distance, than their helideck's windsocks.

Viewport - @ Zoom-levels lower than 100% -
Culling - Of any object should not occur.
Clipping - Of scenery objects should not occur.

Viewport - Cockpit -
Culling of any object/effect should not occur until
any object's origin is at least 20metres behind the user-aircraft model's origin.

______________________________________________________________
Early released pics/videos -
Visually stunning & massive improvement.

Pics were stated as 'In-Game', (or in one instance, 'In Hangar'),
i.e. Not modeling-program renders.

A few comments on, just covering matters I've not seen mentioned here -
Titles below, as per original pic's filename.
N.B. In some cases I'm being overly critical, given dev-status of originals.

Clouds_Barcelone -
Model/texture artifacting displaying at cloud edge overlaps.
Possibly a cloud impostor model is missing its texture, (at one-o-clock).

A320_Strasbourg -
European Parliament Building - Bridges immediately N & W of, respectively over canal & river, display as if transparent.

CockpitDR400_3 -
KittyHawk_E3_001 -
Both pics display AS IF camera can display user-controlled 'depth of field'.
i.e. Focus on what user's looking at.

Arcachon -
Swell/Wave sets -
Origin directionally inappropriate -
- As if through island.
- Not radiating from inlet.
Suppress, or posssibly orient via overlay ?

Video - Pair of TBM-Socata aircraft over inlet/islands -
Wingtip landing light effects - With distance display at diff wing positions .

Grand-Canyon-Feb-Build -
Cliff section photoscenery displays possible cloud remnants.

Intheweeds -
Water on slopes -
- Lake - RH far side
- River -
As if waterclass offset from terrrain mesh.
Trees - Corduroy effect, // diagonal lines of, crossing contours.

KittyHawk_E3_007-min -
Relative to camera position, 3 off circular ?buttons?, (? or are they air vents ?)
appear to be ODDLY ORIENTED, show ?wrong?/lower edges.

Australia-March-Build -
Terrain LOD'ing -
Nearby view - 'Digital Surface Model' covered by autogen.
Distant view - POSSIBLY 'Digital Terrain Model' for canopy cover.
In retrospect, can't think what specifically prompted that thought. ;-)
Maybe wishful thinking.

Swell/Wave sets -
Inappropriate for lake.
Orientations & alignments -
- Effect 'contours' coastline, rather than origin based.
- Overly large for short fetch.


Thoughts ?


ATB
Paul
 

rhumbaflappy

Moderator
Staff member
Resource contributor
Having some trouble picking the popcorn hulls from between my teeth. Still waiting for helicopters and seasons.
 
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