And that is their focus right.... make an excellent sim, with a great API. If you build it, they will comeThe video shows that 3rd party developers will be needed for this sim to actually flourish. The airports will need a LOT of work for them to be at current (xplane-p3d) payware standards, even the ones they did.
Aha! Perhaps we might recreate that old BA slogan from the 80s? Breakfast in London, lunch in New York. (baggage in Bermuda... )Seems this new sim comes with a lot of baggage ... And food service catering trucks - a whole new third party eco system - baggage and food. Wonder if the bags fall off the conveyor and the contents spill onto the apron?
You might want to clean your glasses.The video shows that 3rd party developers will be needed for this sim to actually flourish. The airports will need a LOT of work for them to be at current (xplane-p3d) payware standards, even the ones they did.
Thank you for your service.I just watched episode 6 again and to say I am amazed would be an understatement....
I remember the many hours @arno and I spent working on animating a windsock.... And him coding the tool for the community to do it...
I remember literally flying half way around the world to beat down the door of @Torgo3000 (Adrian Woods) and bribing Hal with whisky to get them to release a video on how to create an animated gate. @arno again writing a tool to allow us to make those things link up to aircraft.
I remember begging the ACES team to release tools and seeing them work on placement systems and start working on animated people and the like, that never made it to the next version (back then).
I remember having to spend hours and hours to make effects work as runway lights and link them to GMAX objects... Writing Microsoft support articles on too many effects breaking things.... and now you can do all that with what looks like an inbuilt tool?
To see it now. To see these amazing things, but this time be able to share the magic of it all with my kids whom didn't even exist then is.... Just wonderful.
You kids don't know how lucky you have it
Wait... I think I have something in my eye...
See comment re: SimConnect. Unless they provide an XML-to-SimConnect interface, it implies that only computer language programmers are going to be able to build third-party objects. As the FSXA SimConnect SDK was C/C++ only, that limits it even further. If that is so, there is absolutely no reason why we shouldn't drop in the Lockheed-Martin SimConnect libs and gain access to the C# and vb.Net languages.I'm really hoping that MS will leave all this outdated garbage behind so we can finally develop modern software with modern workflows, modern languages and modern limitations.
Easy: Each page is a textured 3D object.Hmm. I'd like to see an easily-usable paper-based checklist created in a VC.