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MSFS Excluding rain/snow from open hangar interior

I see the occluder keeping rain and the active snowing out of the hangar. But rain effects still show on the aircraft itself (not snow as far as I can tell). And snow still shows on the floor of the hangar. The active raindrops and
snowflakes do not show in the hangar.
When doing interiors, everything should be placed as a separate model ( gltf),
So when placing you can set its property to "noSnow" as well as all the other ...ehm..furniture and equipment in the hangar

I think that the effect on the windshield can't be avoided, it looks like driven by the state of the atmosphere in that place (precipitation)
 
I see the occluder keeping rain and the active snowing out of the hangar. But rain effects still show on the aircraft itself (not snow as far as I can tell). And snow still shows on the floor of the hangar. The active raindrops and
snowflakes do not show in the hangar.
Yes. I don't know if that can be fixed. I have marked the hangars with "no snow" in sdk too.
Thats looking really good Iron! My only suggestion would be to tone down the brightness on those lamps, they dont need an emissive texture. In my example below, I put a 12W 'spot' and 2W 'point' light inside the light-well of the lamp, just play with the angle etc of the spot light to adjust it how you want, it matches roughly what youll see in blender except the power scales are way off 12W is dark in blender but bright enough in MSFS. This provides the light casting to the ground, as well as the ambient light inside the lamp itself and keeps the light leaking into the rafters down.
View attachment 87094
Yes, thanks, I will work on that. I did in that way looking at the reference image which shows a very bright hangar and lights
 
When doing interiors, everything should be placed as a separate model ( gltf),
So when placing you can set its property to "noSnow" as well as all the other ...ehm..furniture and equipment in the hangar

I think that the effect on the windshield can't be avoided, it looks like driven by the state of the atmosphere in that place (precipitation)
Made the floor as a separate model, with no snow checked. :) Snow left on the main building. Occluder-material mesh on both
Untitled.png


Thanks to you, as always, Federico.
 
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