Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
I cant seem to get MDL Tweaker to read the texture bgl even after setting my path.C:\Documents and Settings\jerry\Desktop\texture and I tried both path options a and r.All I get is this that suppose to be a tree that does work in my fs well but trying to make it a face me object.For FS9, yes, using model tweaker.
For FSX, the transparency is too problematic to use these models. So, in that case, No.
Even without seeing the texture you could just apply the tweak and save a new mdl file.
I create a mdl file from my dae file on my desk top,then i load the mdl into mdl tweaker and chose rotate to user,apply to object,then i put the mdl into LibraryCreatorXML,create a bgl into a model folder on my desk top with a xml,create sbuilder object list code for the model picture and i add the code also to my list in sbuilder tools object models text file and i take the new bgl created from LibraryCreatorXML and put it into my Addon Scenery project scenery file,then i place the object with s builder.Its there but it wont face me still.So with MDL Tweaker you changed the MDL file and than with that new MDL file you updated the library BGL?
I do not know if this will help?
(see attachment)