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FSX Feasibility study of a supplement on FXEditor

I Arno
following a series of tests I observe:
- The time under Fsx flows as in the FXEditor 2019 version.
Or about 5x slower than with P3d.
In the example "fx_phareeclat3b-1r-15" the duration is around 15 seconds with FSX.
Please see if it is possible to make a setting for both possibilities.

- It is possible, quite easily, to manage "sprits" with the effects.
I attach the example "fx_ForestFireMediumtest" (resulting from an effect of FSx modify for the presentation) and the image "fx_grilletestpetite" which contains the "sprits".
Please see if there is anything you can do

obviously there is no urgency
I continue my research because the subject is fascinating

thank you for everything


  • exempleeffetaffichageFSX.zip
    66.7 KB · Views: 23


Staff member
FSDevConf team
Resource contributor
Hi Thomas,

I'm not completely sure I understand your questions.

A few months ago I did modify FXEditor so that the blink rates of lights are shown the same as in FSX/P3D. Is that what you mean when you say that the duration is different? Or are you talking about something else?

I also don't understand the second question. What do you want to do with the spirits?
I Arno
excuse my bad English
for the second question,
in our case the animation of the special effects uses what we call in computing "Sprite" (in France).
I thought that was the international term.

Un sprite, ou lutin, est dans le jeu vidéo un élément graphique qui peut se déplacer sur l'écran. En principe, un sprite est en partie transparent, et il peut être animé (en étant formé de plusieurs images matricielles qui s'affichent les unes après les autres).

A sprite, or sprite, is a graphic element in the video game that can move around the screen. In principle, a sprite is partly transparent, and it can be animated (being formed of several raster images which are displayed one after the other).

For the first question
A few months ago, you modified FXEditor at the request of P3d users to have lights blink rates displayed the same as in FSX / P3D.
Unfortunately, I wasn't ready and so I couldn't test on FSX with everyone.
I have now taken the time to do a series of serious tests and, as I promised you, I am providing you with a viable program each time you advance so that you can share it with everyone.
I see that P3D has significantly improved the effects of FSX and that changes a lot of things including time management.

If you are interested you can use it as you see fit and possibly to move forward with FXEditor.