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Feature Wishlist

I have something worth adding to this wish list as far as jetways are concerned.

My jetway wheels are not attached on one axle which rotates but instead my wheels are on a fixed axle but rotate on their own axis.. so having 2 wheel axis would be great!
 
Do you have a picture of it?


Hi, Sure!

4637347492_4a9a12a79f_o_zpsafexaixw.jpg

There's a real pic of one...

And my max model for clearer view/idea
NCL2_zpsf9ms8y5u.png


Best Regards and great work with the SODE module!
 
Aaaand it works! ;) Dual axis wheels support added, script updated, but not released yet.

Fixed a bug in the process, too! Because your supplied model was designed not to elevate up to the horizontal position (which is fine!) and SODE tries to do that for type A jetways in V1.4.0, some invalid data got written to the jetway which resulted in strange bridge, leg and stair positions. As said, this is now fixed and comes with V1.4.1.
 
Hi Jeffrey, I see stairs in the 1.6 SDK!

I bet you're having fun (fun?? :rotfl:) discovering how many versions of jetways there are!
I have another one to add to the list ......

This one is a T Jetway with stairs, but the stairs are connected to the BRIDGE_B_XXX so move in and out (and up and down but it seems to do that already) as the docks/undocks.
aerobrige%2018.jpg


Happy New Year! :D

Nick
 
Happy new year also!

Oh man, another one...;)

I'll have a look at it for the next version...
 
Hi Jeffrey,

is it possible to improve the xml code in order to easily place rows of objects ? ie by entering the coordinates of the first object and offsets (heading / distance) for the others.

Best regards
 
I'll have a look at it for the next version...
Thanks, sounds good.

There are also variants of the jetways where the stairs are still attached to the BRIDGE_B_XXX (so will move will it), but that face in different directions; as shown below.

The arrow indicates the direction of rise of the stairs.

Hopefully the way you implement it won't depend on which way the stairs are facing.

o6GI1Z8.png
 
is it possible to improve the xml code in order to easily place rows of objects ? ie by entering the coordinates of the first object and offsets (heading / distance) for the others.

Hmm, I'd rather not do that in the xml code itself. This is something for a object placer tool or similar. I'd like to keep the xml parser simple and stupid by just reading raw coordinates. Also, I don't know if calculating new coordinates based on a root position could introduce shifts with larger distances...depends on the calculation method I guess. I think I'll leave it just like it is for now, sorry.
 
Thanks for the reply Jeffrey, I needed this to place taxiway centre line lights. Don't be sorry, I understand your reasons.

Best regards
 
Keep in mind that for each single light, you basically place a static AI aircraft into the scene -> performance loss! I'd rather put all those lights into one mdl file -> only one static "AI object", still excellent performance.
I consider this a one of the limitations of using SimObjects in scenery design, which in reality is not the official way to make airports, it's more of a workaround.
Other developers have built complete runway lighting/taxiway lighting systems using only one mdl and placed that via SODE. Works nicely and is very performant!
 
Hello Jeffrey.

At this point I would like to thank you for your tool SODE. For a long time I do not use SODE. But in the short time since I've used it, I find SODE very good - it works very reliably. So, once again thank you for so much engagement for the flight simulation. These are exactly the ideas that drive the flight simulator forward.

All the best
Christian
 
Hello,
I had this little idea reading about alternative models inside a single simObject:
It would be cool if one model could be picked at random at the moment the simObject is loaded.
That can be useful for things that simply aren't the same all the time but don't really follow environmental conditions.
More specifically: Groups of static cars in the parking lot or people standing around could be randomly chosen from multiple alternatives.

Does that sound possible? :)
 
hi Jeffrey

Now we know that Prepar3D is on its way and will become available on May 30th I was wondering how much effort it would be for you to make SODE compatible re. 64bit architecture ?

Philippe
 
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