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Hi the both of you,
Although I did not convey my findings straight away, here they are:
In the default scenery with the route and FP but with a 90m ferry, I find that:
- the ferry leaves and docks in Laxo and Symsomething at exactly the spots George II (sorry George for calling you II) showed in his pictures;
- it hardly pushes back;
- opening your KML in GE, the 1st waypoint is on land;
- the default ferry over there DOES dock exactly at the ferry docking site (scenery object);
- calculating in ADE the difference between the 1st waypoint and the spot where the ferry stops in Symsomething (sorry) is some 90 m!?! But maybe I have made a mistake?;
- your ferry route makes a twist about halfway but maybe that is because it was on a collision course with the default ferry.
Would you mind explaining what a mesh clinging hydro-poly is? The one you make with FSEarth tiles\mask?
Conclusion: no conclusion yet!
Roby
Although I did not convey my findings straight away, here they are:
In the default scenery with the route and FP but with a 90m ferry, I find that:
- the ferry leaves and docks in Laxo and Symsomething at exactly the spots George II (sorry George for calling you II) showed in his pictures;
- it hardly pushes back;
- opening your KML in GE, the 1st waypoint is on land;
- the default ferry over there DOES dock exactly at the ferry docking site (scenery object);
- calculating in ADE the difference between the 1st waypoint and the spot where the ferry stops in Symsomething (sorry) is some 90 m!?! But maybe I have made a mistake?;
- your ferry route makes a twist about halfway but maybe that is because it was on a collision course with the default ferry.
Would you mind explaining what a mesh clinging hydro-poly is? The one you make with FSEarth tiles\mask?
Conclusion: no conclusion yet!
Roby