----8<----8<------
Do you really need the animation? The chance that someone is at your scenery while the vehicle drives is very small. So you could also just have to display either static at the start and end position. That would mean only two MDL files tweaked with MDL Tweaker for the correct conditions.
----8<----8<------
I don't need it for sure
. Maybe users don't need it. But my betatester is extremely precise, so he NEEDS it: <<What is that damn thing that pops out in the morning and disappears in the evening???? Is there Copperfield near here??>>. I want to avoid to answer to question like this
Ok back to scenery design
I don't want to bore you anymore, because as soon as I wrote my previus 3d, i found a solution (that is not so clean, but, anyway, it works like charm)
- made two animated mdls (let call them 'in' and 'out') and 2 static mdls (one with the fire truck out and the hangar door closed and one with only the hangar door closed)
- CATed 'in' and 'out' with 0388 trigger min 1 max 15
- tweaked all the mdls with MDLTweaker in order to have the right timeline:
(obj1) 00.00-08.00 : static door
(obj2) 08.01-08.15 : in animation
(obj3) 08.16-09.00 : static truck and static door
(obj4) 09.00-18.00 : " "
(obj5) 18.01-18.15 : out animation
(obj6) 18.16-19.00 : static door
(obj1) 19.00-24.00 : static door
compile them ends up with a bgl that is 3 times bigger than the original animation...160k vs 62k, but as soon as the mdls are called in the scenery engine only when they are visible (mmh...aren't they?) it's not a great problem!
There's only a very little issue (my betatester will kill me as soon as he notices that
): I change the sim clock several times to test the complete time line. As soon as I go to the day+1, the animations simply show up on the end frame. Not a real problem indeed, since no one will fly for a whole day around my airport (neither my betatester!)
Thank you again Arno for your inputs!