Okay first off, great to see some more airport scenery done atop MSE textures. I've
added your airport to my website so hopefully that'll get you some more views.
I like the quality of the textures you use for the photo-real sections but for me, personally, having them interspersed with the default textures looks bad. I'd rather have all one way or the other.
The taxiways don't adequately cover the ground textures for me. You can probably back up that hold short to where it's supposed to be without any problems, still seems close enough to the runway (use ADE to test)
The above two images show that the placement of objects is just a bit off. I think this may be due to mesh? I'm using default FSX mesh in these shots.
You've left some PAPI lights on the runway, they should be
placed more accurately to ensure a proper glide slope. Also,
SkyVector lists all of O88's PAPI lights as P2L, which means a 2-light PAPI on the left side of the runway. You're using the FSX default airport's 4-light PAPI.
At night you need to go back and re-check the taxiway lighting, as all I see are what's shown in this image and a little more on the taxiway once you cross over Runway 15/33 but that's it.
Holy hell though massive kudos on the placement of all the surrounding airport buildings and objects. That must have been a ton of work. I'm not sure such detail should have gone into the town area by the river however - it looks good for the aerial fly by but does have a hard impact on frames... eh, tradeoffs.
Keep me posted on any updates if you want me to keep the airport listed on my website and feel free to contact me directly with any questions -
gaiiden@blade-edge.com