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I just did a quick test: The stock windsock is definitively ignoring both size parameters (pole hight and sock length) for me. I did not test the lit parameter though.That's correct. It only shows up after you've built the project and it's part of the scenery. The funny thing is what I mentioned, it somehow sees the building in game and won't nestle partially inside it, but when you enter dev mode, it goes to the correct altitude. I tried it a couple of times with a couple altitudes and the result was the same, correct altitude once you enter dev mode, on top of the building in game.
Thanks for the information! I guess I'll give it a shot, but I will not have too high expectations. I'll keep you informed about the progress!I tried it many hours in blender (with bones), but unfortunately without success. In principle it works (rotation to winddirection and animation depending on windspeed), but unfortunately it always distorts the windsock.
I think it's a problem of blender or blender2msfs. Hope you get it, I gave up at the moment.