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MSFS Fixing UV errors when creating liveries

Messages
85
Country
germany
Hey everyone,

I am currently getting to know how to make liveries.
My current project is a livery for the TBM 930, but it has one issue, the UV seems broken at some places:
1629268598893.png

No matter what I do, I always get these zigzags instead of a straight line.
Is there a way to fix this? Because I am just doing the livery, not the 3D model, i can't just paste an object over it :-/
 
Messages
19
Country
germany
I guess the problem is that the liveries in MSFS is 3D geometry ontop of the fuselage object. So the fuselage doesnt have great UVs, because it will be covered by 3d livery that doesnt have this issue.

I dont think this can be fixed in game without editing UVs or creating your own 3D model livery.

The only option would be painting with Substance painter, but then you need the 3d model with correct UV layout.
 
Messages
35
Country
australia
These sorts of issues are common, at least with Asobo 3d models. The Cirrus 22 has a similar problem on the tail and below one window. A straight line in Blender becomes a way line when viewed in MSFS. The problem is Blender itself, as you will find the error if you look at the texture directly. I use GIMP to fix any Blender issues and create the final DDS files. So with these errors you just have to fix the error in the texture directly using a paint program like GIMP.
 
Messages
85
Country
germany
Yes, you both are right. It is a very narrow triangle in the UV map, so when painting, at some point the triangle's corner is so small, that the painted pixel overlaps with nearby UV faces. I've worked around it by drawing the line two color border somewhere else :rolleyes::)
 
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