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P3D v4 Flatten a model

Hello I was working on a Ground Polygon and without knowing it, I made a big crazy model
I was in TOP ortho view so it didn't appear when I was editing, 4 hours of work non-stop is just gone :(

is there a way to flatten my model? to put every vortex in the scene to position z = 0

I searched for max scripts but nothing helped

please help
thnx in advance :)
 
the non uniform-scaling and then put z to 0% doesn't work?

Crtl+A,
select "non unform scaling"
enter the wanted absolute dimenstion in the axis, you want to change, like in the Z input field enter 0

you can also select the offset mode butten left to the 3 axis input boxes, then you get the little arrows and free put it up and down...
or use the arrows to modify the model inside the viewport, which in my case currently are not shown... fuck, not again^^

>> IF SOMEONE ACCIDENTELY KNOWS THIS... HOW CAN I GET THE 3D edit axis arrows thing BACK TO MAX?? The 2nd time this happened.....

sorry for bothering your thread for my issue^^ ;) must be a bug.... It's max 2018

scalemax1.PNG

scalemax2.PNG
 
A

Aviasim

Guest
Just to weigh in on the subject as another method - if you are working with editable polys - in vertex mode select all and in the edit poly dropdown look for "Planar" and press the "Z" button
 

hairyspin

Resource contributor
>> IF SOMEONE ACCIDENTELY KNOWS THIS... HOW CAN I GET THE 3D edit axis arrows thing BACK TO MAX?? The 2nd time this happened.....

sorry for bothering your thread for my issue^^ ;) must be a bug.... It's max 2018
It’s not a bug, it’s a feature. Ctrl-Shift-X should bring it back, or hide it again... It’s called the Gizmo and another way to hide or reveal it is on the View menu.
 
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