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If you don't delete the file next time the program will append a new polygon to the existing ones. The file is then processed by the BLN2SHP to generate the shapefiles. This program from Jim will generate the shape files for:
Flattens
Water
Excludes
For example to move an airport it's necessary to generate two bln one for exclude and one for flatten. For José Maia's LPPM
Exclude BLN
5,0
-8.57656109189718,37.1484595750709,0
-8.57522879813038,37.1517926392944,0
-8.59057847700597,37.1562364062361,0
-8.59209814353938,37.1524347909654,0
-8.57656109189718,37.1484595750709,0
Flatten BLN
7,0
-8.58914104411232,37.1497320267933,0
-8.58863146000601,37.1510068742555,0
-8.57879773548187,37.1485011743058,0
-8.57957547273566,37.1465554032613,0
-8.58263552028804,37.1473351530205,0
-8.5823747148501,37.1479876440765,0
-8.58914104411232,37.1497320267933,0
To produce the shapefile
BLN2SHP.exe LPPM_EX.bln EX
BLN2SHP.exe LPVL_FL.bln FL
then use the shp2vec with -ADDTOCELLS In this case the output is 0502.bgl since it is in Portugal
José
Hi Michael,
I did the new poly with Ground2k4, placed the grass poly at layer 7. This is for the exclude
I then did an LWM mask, and made it a flatten at the altitude I want.
I discovered, however, that the flat isn't entirely flat, there's a 0.1, 0.2 feet diference within the airport. Maybe the round earth problem.
Kindly,
Blazer
It seems the tool you are using to generate the Shapefiles might only produce one flavor of polygon at a time. Be aware that by using the GUIDs provided below one polygon can have multiple attributes. A person could modify the DBF portion of the shapefile. Perhaps forwarding this information to the tool author might allow them to natively support.
6c0c6528-5cf1-483a-a586-2c905cf2757e ExcludeAG
47d48287-3ade-4fc5-8bec-b6b36901e612 Flatten
5a7f944c-3d79-4e0c-82f5-04844e5dc653 Flatten + MaskClassMap
1f2baab1-4132-416e-8f6f-28abe79cd60b MaskClassMap
46bfb3bd-ce68-418e-8112-feba17428ace Flatten + MaskClassMap + ExcludeAG
18580a63-fc8f-4a02-a622-8a1e073e627b Flatten + ExcludeAG
594e70c8-06a5-4e3f-be6e-4dbf50b49d11 MaskClassMap + ExcludeAG
-Doug
I have the source for the program and it uses the "Flatten + MaskClassMap + ExcludeAG" GUID. I also have only a single polygon per file.
George
I'm afraid there are further problems. The FSX default and coastlines are not particularly accurate. At Cardiff, Wales, I have created a more sensible flatten but the default extends beyond the coastline and is not overridden by mine. The only solution I can see is to inhibit 0501 base.
Ahh, thanks for that Doug. Presumably the polygon height doesn't affect the exclusion so I can just enclose the default AB at height zero?
George
Hi guys and gals (are there any?),
I don't know if eveybody knows this, if not great, if the do sorry for double-posting.
The only way I managed to flatten the FSX ground was using an LWM flatten in Ground2k. I don't know about SBuild as I do not have it.
Also the only way I managed to exclude the autogen was creating a new VTP2 Poly.
I don't know if it's the only way, if not please post other ways to do this task as I'm sure interested in learning all ins and outs of the FSX engine.
Kindly,
Blazer