• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

flickering apron

I know that this has been discussed lot of times but I'm unable to obtain perfect ground polys using gmax
I've tried in some ways...

- make a simple plane in gmax, convert it to an editable mesh, create a zbias_andsoon material, apply it to the plane, compile and...huston, we have a problem...The result is better than a non zbias-ed plane, but, especially in spot view, it flickers... :scratchch

- FS2k2 style asm tweak...mmmhh..I think my ex-girlfriend has that CDs...and I'm pretty sure they have taken a trip through the window :rolleyes:

- MDLCommander & FS2k4 gamepack: ok, export to mdl scenery, obtain an X File, use MakeMDL from FS2002 MakeMDL SDK (I've selected the scenery type and it asked me for coordinates...I've put the example ones), keep files and get apron.asm & apron_0.asm. BGLC -mdl (or BGLC_9, the result at the end is the same) apron.asm (even without tweaking) and, wow, apron.mdl appairs...Try compiling with a perfect XML file...
ERROR C2014: Failed to load model data in file: apron.mdl
ERROR C2149: Failed to load model data!
ERROR C2340: Failed to finalize MODEL_DATA!
ERROR C2032: XML Parse Error! Element tree follows:

I'm a little bit frustrated...just a little :whiteflag


Staff member
FSDevConf team
Resource contributor

When you compile the Fs2002 gamepack ASM files you should not use the -mdl option, these files need to be turned into a BGL file right away. So you can use it directly in FS (that is way you need to enter the coordinates in MakeMDL), the XML file is only used with Fs2004 MDL files.