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Flickering Textures

Messages
19
Country
germany
Hey there,

I have a small problem. I'm using Blender 2.9 with Blender2MSFS Addon. I Have a building where curtains are behind a window. When i export it to MSFS, the curtains are flickering and i have no idea what's the problem. I've already tried to play around with the "Draw Order" parameter woithout success.

I'll post my material settings here. Maybe someone can help me :)

Window Glass:
1654198193348.png


Curtain:
1654198234109.png


Scene in Blender:
1654198357832.png
 
Messages
212
Country
austria
According to your screenshot, your glass material is set to "MSFS Standard" - wouldn't glass be a better option ?
 

=rk=

Resource contributor
Messages
4,475
Country
us-washington
Not certain about the glass, but the alpha for the curtain most definitely should be opaque. Also, anywhere the curtain is not, you will need textured/material faces, because untextured back faces are invisible and do not present whatever material is on the opposite face.
 
Messages
1,053
Country
australia
One of the most effective ways to avoid flickering is adjusting the origin position of each object. The origin of the curtain should be much further back than the window's origin position. This will force MSFS to draw the curtain first before drawing the window.
 
Messages
19
Country
germany
Thanks for all your suggestions. Seems like moving the pivot points helped to solve the issue. Although I think, exporting working MSFS Glass Material is one of the weirdest things :D
 

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=rk=

Resource contributor
Messages
4,475
Country
us-washington
If I'd know that was the look you were going for, I'd have recommended parallax glass.

 
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