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Hi there,
I am currently working on Fliegerhorst Büchel (ETSB), a German Luftwaffe air base some 18nm NE of Spangdahlem Air Base (ETAD).
Groundbreaking ceremony took place on the location of the first hardened aircraft shelter (HAS) in December 2019.
At the moment I am trying to organize a visit of the actual air base and yet awaiting feedback from their PR unit.
For now I am building in ACAD, Blender and GIMP for FSXA. But sure enough I am monitoring FS2020 evolution and prepare to port it to the new environment when the time has come.
So here you go with a first little teaser:
Since I am all new to building simulator content, thank you for your patience with this project. I had CAD/CAM experience from the real world and as I was fed up with not having an appropriate garage for my warbirds on German soil, I gave it a try and this is where I am right now.
So there's lots of things left to do... more building(s), neater optics, more positioning, animations and coding to steer them..., not to mention re-iterations for less impact - but let's first get started with that visit to the air base to have a better idea of how to boost the immersive experience.
I'll keep you posted in this thread. Feel free to comment and suggest from your side.
Cheers, Pat
I am currently working on Fliegerhorst Büchel (ETSB), a German Luftwaffe air base some 18nm NE of Spangdahlem Air Base (ETAD).
Groundbreaking ceremony took place on the location of the first hardened aircraft shelter (HAS) in December 2019.
At the moment I am trying to organize a visit of the actual air base and yet awaiting feedback from their PR unit.
For now I am building in ACAD, Blender and GIMP for FSXA. But sure enough I am monitoring FS2020 evolution and prepare to port it to the new environment when the time has come.
So here you go with a first little teaser:
(Panavia Tornado courtesy of AFS-Design/Andreas Meyer, FSXA environment features elements from AS16, ORBX and REX 4)
Since I am all new to building simulator content, thank you for your patience with this project. I had CAD/CAM experience from the real world and as I was fed up with not having an appropriate garage for my warbirds on German soil, I gave it a try and this is where I am right now.
So there's lots of things left to do... more building(s), neater optics, more positioning, animations and coding to steer them..., not to mention re-iterations for less impact - but let's first get started with that visit to the air base to have a better idea of how to boost the immersive experience.
I'll keep you posted in this thread. Feel free to comment and suggest from your side.
Cheers, Pat
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