Just one further question, as I intend to do other float plane bases, is it possible to have multiple entries like the one you showed me, all in the same file?
Josh
That is a very good question.
The answer is YES
Airport headers are not area/region sensitive and because we place them in the world scenery folder they can all nest in one single bgl for the entire world.
They must all set inside the FSdata elements as follows
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
<Airport
country="United States"
state="Alaska"
city="Anchorage"
name="Lake Hood"
lat="61.1800037696958"
lon="-149.971932470798"
alt="46.3296012878418M"
magvar="-25"
trafficScalar="0.7"
airportTestRadius="16404.2F"
ident="LHD" >
</Airport>
<Airport
country="United States" <<<<<<<<========= each new dummy
state="Alaska"
city="Anchorage"
name="Lake Hood"
lat="61.1800037696958"
lon="-149.971932470798"
alt="46.3296012878418M"
magvar="-25"
trafficScalar="0.7"
airportTestRadius="16404.2F"
ident="LHD" >
</Airport>
<Airport
country="United States" <<<<<<<<========= each new dummy
state="Alaska"
city="Anchorage"
name="Lake Hood"
lat="61.1800037696958"
lon="-149.971932470798"
alt="46.3296012878418M"
magvar="-25"
trafficScalar="0.7"
airportTestRadius="16404.2F"
ident="LHD" >
</Airport>
</FSData>
I used the same Lake Hood 3 times but it shows how each different airport header would nest as XML and inside the FSData tags. Keep your original XML as the Master and add to it, compile when needed in the future.