Fokker 100

I still keep wondering about the price of DA rights and source
I was never involved in the project but I know for sure that Flight1 didn't buy the source code (Flight1 CEO Steve Halpern contacted me last week and asked if I have it). I tried to contact Florian Praxmarer (who owns the source code and seems to be the only one who has it) but didn't get a response yet.

The information given on the previous page about Flight1 not allowing anything to be done with the Fokker source VC model, is also 100% wrong.
 
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Hearing it from the man himself is great! Like I said: 'from what I could find, they aren't allowing it' is all I know. I don't have insider info, so I stated what I found. (be it a long while back)
 
I was never involved in the project but I know for sure that Flight1 didn't buy the source code (Flight1 CEO Steve Halpern contacted me last week and asked if I have it). I tried to contact Florian Praxmarer (who owns the source code and seems to be the only one who has it) but didn't get a response yet.

The information given on the previous page about Flight1 not allowing anything to be done with the Fokker source VC model, is also 100% wrong.

The gauge work in that Fokker was incredible....
 
Damn, this is looking really awesome! The quality of your modeling is just superb! I must ask, as another developer (You've probably seen my MD-80 project), how much does modeling something to the level of detail you're doing affect performance? Your models just look like I can reach out and touch them, the quality is life-like..
 
CSR: Lionheart Creations, Customer Service, my Name is Lazaro, how may I help you?
Bonehead: Yes, I have a problem with this Fokker, it doesn't seem to turn on. All the screens are black.
CSR: Sir, did your try the recommended start-up procedure?
Bonehead: No I just got this plane. This is stupid. It doesn't work! I already tried CTRL+E. It doesn't respond!
CSR: Sir, this plane is a complex simulation of the real aircraft. I recommend you try the RTFM procedure.
Bonehead: What is the RTFM procedure?
CSR: Read the f*cking manual....
Bonhead: What did you just say?!
CSR: I said: Read the Fokker manual!

***bonehead hangs up***
That was incredible!!! You made my day Sr. :D :D :D
Cheers,
Sergio.
 
Damn, this is looking really awesome! The quality of your modeling is just superb! I must ask, as another developer (You've probably seen my MD-80 project), how much does modeling something to the level of detail you're doing affect performance? Your models just look like I can reach out and touch them, the quality is life-like..
Hello P3D_MD88,

I'll know when I its running in the sim. Putting textures on it will make a difference. I find that mesh complexity doesnt effect frame rates. Its handling of textures that really make a difference.
 
Hello P3D_MD88,

I'll know when I its running in the sim. Putting textures on it will make a difference. I find that mesh complexity doesnt effect frame rates. Its handling of textures that really make a difference.
Interesting.. Makes me wonder - Why haven't high poly models been a thing for a longer time? Are people just more willing to put in the time to make them now that there's that expectation?
 
Interesting.. Makes me wonder - Why haven't high poly models been a thing for a longer time? Are people just more willing to put in the time to make them now that there's that expectation?

I have no idea. Everyone has their own modelling techniques and some remember the days of FS2004 when large models couldnt be done. Also the stock Max SDK was very limited on model size. The new P3D SDK allows you to export models over 1/2 million polys/tris. Perhaps not everyone is using the P3D SDK. That might explain it. Also usually the game world uses low poly models. That is normally a standard. However if you look at the models (screenshots if you do not have it) you see in Aerofly FSII, their models are far more smoother then mine. Their knobs and things in the VC are absolutely perfect, like actual parts molded in plastic, rather then notchy polygon parts. Aerofly is paving the way, I think, in modelling and simulations. Photo real environments with perfectly tuned sunlights and incredible reflections, 3D clouds. This sim is brilliant..



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aerofly_fs_screenshot_09_20160604-220438.jpg
aerofly_fs_screenshot_04_20160615-010611.jpg
 
Perhaps all of us developers need to amend our list of "Minimum Requirements" for our releases...

  • 3 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor
  • 8 gigabyte (GB) RAM (32-bit) or 8 GB RAM (64-bit)
  • 16 GB available hard disk space (32-bit) or 20 GB (64-bit)
  • DirectX 9 graphics device with WDDM 1.0 or higher driver
  • Ability to read and understand what was read
  • Ability to translate written instructions into correct actions
Classic!! Especially liked points 5 and 6:stirthepo Seriously though, I think a lot of people love the "deep" systems. PMDG and Co have good sales records BECAUSE of their systems. However, it is up to the developer as to how much (or little) they do. I love the Fokker 100 as I fly on it every 3 weeks for work (Air Niugini still operate a few of these and the 70). I have only just found this thread (obviously) and would love a deep systems aircraft BUT will take whatever I can get.
 
I was never involved in the project but I know for sure that Flight1 didn't buy the source code (Flight1 CEO Steve Halpern contacted me last week and asked if I have it). I tried to contact Florian Praxmarer (who owns the source code and seems to be the only one who has it) but didn't get a response yet.

The information given on the previous page about Flight1 not allowing anything to be done with the Fokker source VC model, is also 100% wrong.
Hi Hans,
Did you ever manage to contact Florian?
 
I had had some very serious bad things happening that was keeping me from getting work done on the F100, sadly. I put it aside for a while till I could get back to it. The side window wasnt working out on angles, its a very sophisticated shape. Also the interior cockpit was EXTREMELY DIFFICULT and so I havent finished that either. It is not an easy cabin to make. It is very sophisticated with different angles. It is the hardest thing I have ever modelled, and I didnt even get to the switches yet.

Someone is doing McDonald Douglas (similar plane) and their sliding window is absolutely brilliant. I am envious of it...
 
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