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I still keep wondering about the price of DA rights and source
I was never involved in the project but I know for sure that Flight1 didn't buy the source code (Flight1 CEO Steve Halpern contacted me last week and asked if I have it). I tried to contact Florian Praxmarer (who owns the source code and seems to be the only one who has it) but didn't get a response yet.
The information given on the previous page about Flight1 not allowing anything to be done with the Fokker source VC model, is also 100% wrong.
CSR: Lionheart Creations, Customer Service, my Name is Lazaro, how may I help you?
Bonehead: Yes, I have a problem with this Fokker, it doesn't seem to turn on. All the screens are black.
CSR: Sir, did your try the recommended start-up procedure?
Bonehead: No I just got this plane. This is stupid. It doesn't work! I already tried CTRL+E. It doesn't respond!
CSR: Sir, this plane is a complex simulation of the real aircraft. I recommend you try the RTFM procedure.
Bonehead: What is the RTFM procedure?
CSR: Read the f*cking manual....
Bonhead: What did you just say?!
CSR: I said: Read the Fokker manual!
***bonehead hangs up***
Damn, this is looking really awesome! The quality of your modeling is just superb! I must ask, as another developer (You've probably seen my MD-80 project), how much does modeling something to the level of detail you're doing affect performance? Your models just look like I can reach out and touch them, the quality is life-like..
Interesting.. Makes me wonder - Why haven't high poly models been a thing for a longer time? Are people just more willing to put in the time to make them now that there's that expectation?Hello P3D_MD88,
I'll know when I its running in the sim. Putting textures on it will make a difference. I find that mesh complexity doesnt effect frame rates. Its handling of textures that really make a difference.
Interesting.. Makes me wonder - Why haven't high poly models been a thing for a longer time? Are people just more willing to put in the time to make them now that there's that expectation?
Interesting.. Makes me wonder - Why haven't high poly models been a thing for a longer time? Are people just more willing to put in the time to make them now that there's that expectation?
Classic!! Especially liked points 5 and 6 Seriously though, I think a lot of people love the "deep" systems. PMDG and Co have good sales records BECAUSE of their systems. However, it is up to the developer as to how much (or little) they do. I love the Fokker 100 as I fly on it every 3 weeks for work (Air Niugini still operate a few of these and the 70). I have only just found this thread (obviously) and would love a deep systems aircraft BUT will take whatever I can get.Perhaps all of us developers need to amend our list of "Minimum Requirements" for our releases...
- 3 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor
- 8 gigabyte (GB) RAM (32-bit) or 8 GB RAM (64-bit)
- 16 GB available hard disk space (32-bit) or 20 GB (64-bit)
- DirectX 9 graphics device with WDDM 1.0 or higher driver
- Ability to read and understand what was read
- Ability to translate written instructions into correct actions
I was never involved in the project but I know for sure that Flight1 didn't buy the source code (Flight1 CEO Steve Halpern contacted me last week and asked if I have it). I tried to contact Florian Praxmarer (who owns the source code and seems to be the only one who has it) but didn't get a response yet.
The information given on the previous page about Flight1 not allowing anything to be done with the Fokker source VC model, is also 100% wrong.