Fokker T.5 bomber for FSX

Dutcheeseblend

Resource contributor
#81
Thanks Joseph!

Thanks to Felix I was able today, to finally get my cowl flaps animated correctly. There they are. The main and tail wheel are also animated, though retraction is a little buggy. I think this is because of my stupid armature set-up.
Toolset works good! There is a little glass problem still, you remember guys...? :p

 
#82
Nice work! :) As I wrote in the other thread: The 22 bone limit also applies per object. So when you hit the limit, simply separate the remaining vertex groups into a new object.
 

Dutcheeseblend

Resource contributor
#84
@Felix: right, didn't think of that but I decided to put all excess bones into a new armature/object. Works fine :)

Huub Vink weathered the textures for me, he did a wonderful job. I'm now working op spec maps and I'll be starting bump maps too.



 

Dutcheeseblend

Resource contributor
#85
Working on spec maps and bump maps, and I'm happy to conclude that I didn't unlearn bumping. First one looks fine immediately! The fuselage of the T.5 is different from that of the D.21, so light will be distributed on a different way. That's one of the reasons of my 'peculiar' flight attitude in this shot. Oh, and the tailwheel has a little technical malfunction.

 

Dutcheeseblend

Resource contributor
#99
Thanks guys!

Something else: have you ever tried exporting a 'Skinned Mesh' without selecting the appropriate armature (export selected)? I sometimes have, and I get a fairly interesting result. The mesh will continually face the camera, so when panning around in spot, the mesh always faces me.
 
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