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A small plugin I made with the CheatGPT to help me saving time on fixing model after I finish modeling and finding out that the export been braking some of the textures into too many of the same texture, usually it happens when you doing advanced texturing and somehow moving free pins or somehow using the yellow pin incorrect so instead of a flat texture you get triangulated texture that the exporter exporting as a new texture
so I ran some tests, on my currently terminal building of a project I'm working on I got 1300 textures but I used only 360 materials with textures.
after running the plugin the export gave me 360 textures instead of 1300
on close look nothing in the model look broken
after that I did another text for a ground poly of the project
60 materials been exported to 80 textures
after running the plugin the number drooped to 60
basically what the plugin doing is removing the yellow pin and force SKP to reconstruct the yellow point correctly
to use the plugin navigate the the extension bar
don't forget to backup
and right now it's version 2 of the plugin
need to fix the logic of the normalization and also make sure it not skipping groups and components
it should now allow you to work with ThruPaint or other uv tools that you had problem exporting your textures or to save you time after you worked for days, weeks or months and at the end you find out that you got to many broken textures and as you know it gonna take you days to find this textures in the model and fix that instead of going to the next step in your project
also I'm currently working on other plug that should retitel/rename all the texture so they won't be overlapping names at the export time (as you know, if the materials has the same name only one of them will be exported and then you got texture errors in the exported model)
so I ran some tests, on my currently terminal building of a project I'm working on I got 1300 textures but I used only 360 materials with textures.
after running the plugin the export gave me 360 textures instead of 1300
on close look nothing in the model look broken
after that I did another text for a ground poly of the project
60 materials been exported to 80 textures
after running the plugin the number drooped to 60
basically what the plugin doing is removing the yellow pin and force SKP to reconstruct the yellow point correctly
- It reads the four real texture-tile corners using SketchUp’s uv_tile_at.
- It keeps Red, Green, and Blue in their existing positions.
- It removes the Yellow pin from the mapping.
- SketchUp then reconstructs Yellow
to use the plugin navigate the the extension bar
don't forget to backup
and right now it's version 2 of the plugin
need to fix the logic of the normalization and also make sure it not skipping groups and components
it should now allow you to work with ThruPaint or other uv tools that you had problem exporting your textures or to save you time after you worked for days, weeks or months and at the end you find out that you got to many broken textures and as you know it gonna take you days to find this textures in the model and fix that instead of going to the next step in your project
also I'm currently working on other plug that should retitel/rename all the texture so they won't be overlapping names at the export time (as you know, if the materials has the same name only one of them will be exported and then you got texture errors in the exported model)






