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MSFS Freeware Released! - Dortmund for the MSFS

Christian Bahr

Resource contributor
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911
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germany
Simply amazing detail. It looks great, and more and more like the real thing.
Many Thanks 👍


Yes I know. That's totally weird ... but unfortunately inevitable :p

What is meant are strollers in Hengsen-Opherdicke. No, I don't know where this strange place name comes from either. But it will be populated, that is already certain. Populated with lots of animated people (Bahrometrix Living People). A short preview video from the professional software 3d Studio Max 2020 from Autodesk:




mfs_hengsen_jogger.jpg

Siegtraude Babblingbeard while jogging




mfs_bahrometrix_living_people.jpg

Marina Bearcatcher listening to music


In the meantime, new roof turrets, which have been newly installed on the airfield by the local club members for a relatively short time, are being rebuilt. These include roof riders, double roof riders and half-lane roof riders:

The old ridge turrets were placed in a relatively disorderly manner ...

mfs_bahrometrix_hengsen_opherdicke_dachreiter_alt.jpg



mfs_bahrometrix_dachreiter_neu_hengsen.jpg



mfs_bahrometrix_hengsen_dachreiter_halbbahn.jpg

Unfortunately, these new roof turrets have no patina or signs of wear. But the new things shine so much 👍



As with Dortmund's urban area and Dortmund Airport, Hengsen-Opherdicke will also benefit from very precise elevation data based on LIDAR laser scan data:

mfs_bahrometrix_hengsen_profil_piste.jpg




lidar_holzwickede_hengsen_dgm1.jpg

The elevation data is accurate. So precise that you can already see the elevations in the GIS software. The ruts running across the slope are also very clearly visible

The picket fence on the terrace in Hengsen is also being renewed - the pickets are no longer straight on the fence, but are now arranged at an angle. We are currently working on it :wizard:
 

Christian Bahr

Resource contributor
Messages
911
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germany
After a few days of heat-related break, it goes on ...

In this great weather you don't want to sit around the whole time, on the other hand you want to finish the project at some point :stirthepo

The fence slats still had to be replaced in Hengsen, and that's how it looks there now (almost like the real thing ...

3dsm_hengsen_lattenzaun_neu.jpg

Picket fence in the 3-D software with the new crossed pickets ...


... and in the MFS the picket fence looks like this:
mfs_bahrometrix_hengsen_lattenzaun.jpg



It was time to define a new category for animated people: The Bahrometrix Unliving Horror People 😄 ...

mfs_bahrometrix_unlliving_people_zombie.jpg

Does it bite? No, he doesn't do anything - he just wants to play :scratchch


Well, and to top it all off, there are also cyclists in Hengsen ...

mfs_bahrometrix_lliving_people_radfahrerin_1.jpg

The cyclist, the deer and the undead are controlled via the previously presented WASM module. The really great thing about it is that these objects follow the terrain 👍


All slope markings in the form of roof turrets are now also ready and have been placed. The half-track riders were still missing the lettering, I got the exact dimensions of the numbers and symbols from a resident club member and pilot. This is what things look like now:

mfs_hengsen_dachreiter_pistenmarkierungen.jpg

The new slope markings - set up like a string 😉


A little specialty:
The numbers & symbols were not simply mapped onto the model with a corresponding texture. They were created with a special technique that I will also use on the elevated GAT area at Dortmund Airport. In 3dsm there is the Shape Merge tool for this purpose and with it you can cut shapes into surfaces ...

mfs_bahrometrix_hengsen_halbbahnreiter_details.jpg


In summary, there are three new ideas that will be marveled at in Hengsen:

- Cyclists
- Deer crossing
- Living Dead

My to-do list is getting smaller and smaller and so I go back to the Dortmund city area. A few building foundations have to be readjusted there and activities in the form of maritime leisure activities are to take place at the Phönixsee 🙂

Stay tuned - to be continued ...
 
Last edited:
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212
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austria
What an exciting project this is, very cool to see you add new things to your scenery, i will definitely be following this thread.
I personally think the added elevation data makes a huge difference, very nice work Christian.
 

Christian Bahr

Resource contributor
Messages
911
Country
germany
looks real cool, any more progress update on dortmund ? will that one be payware ?
Hi!

We decided that right at the beginning when we started with the Airport EDLW. The entire package, consisting of the Dortmund EDLW Airport, the Dortmund Landmarks and the small Hengsen-Opherdicke EDIU Airfield, is published as freeware. It is our largest and so far most complex project. At the moment there are some difficulties with the terrain in Hengsen.
 

Christian Bahr

Resource contributor
Messages
911
Country
germany
All problems are as good as solved, we have now started the beta test. The beta test includes the 3 scenarios Dortmund Airport, Airfield Hengsen-Opherdicke and the Dortmund Landmarks.

Before the publication a few pictures ...

Asobo has given Dortmund a very special gift:

mfs_dortmund_12.jpg

The Westfalenstadion (Signal Iduna Park). This beautiful Stadium has been around since the penultimate Sim Update, many thanks to the Asobo/Microsoft Team! :)


Dortmund Airport EDLW:

mfs_dortmund_1.jpg

The red warning lights are based on an emissive texture with scaled luminosity


mfs_dortmund_3.jpg

The windsocks at the airport are self-made, they are dynamic


mfs_dortmund_4.jpg

The signal place as a 3-D model and with a dynamic landing-T


mfs_dortmund_5.jpg

The 1m LIDAR Asobo terrain at the airport. It is very precise and is available for the entire state of North Rhine-Westphalia. So there is no longer any need for your own elevation data 👍👍👍


mfs_dortmund_7.jpg

All 3-D models have been provided with PBR textures, here in the picture the engine test stand from EDLW


mfs_dortmund_11.jpg

The runway has been given a very precise elevation profile


mfs_dortmund_6.jpg

The air traffic in EDLW is now also working very well. Here in conjunction with Simple Traffic from Aerosoft

The list of features is very long and still has to be created. The list of POIs in the Dortmund city area, on the other hand, is already finished (is in the appendix)
 

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amazing work, truly ! do you mind me asking if it is being planned to be a free or a pay-ware ?

furthermore, may I ask you a private TIN related polygon / exclusion question via dm ? I really need to bring back some TIN buildings around a third party airport that killed some of the TIN buildings and left the ground wit 2D imagery only.
 

Christian Bahr

Resource contributor
Messages
911
Country
germany
amazing work, truly ! do you mind me asking if it is being planned to be a free or a pay-ware ?

furthermore, may I ask you a private TIN related polygon / exclusion question via dm ? I really need to bring back some TIN buildings around a third party airport that killed some of the TIN buildings and left the ground wit 2D imagery only.

This is going to be freeware.

Why don't you ask the manufacturer of the Third Party Airport directly, they could fix the problem immediately.
 

Christian Bahr

Resource contributor
Messages
911
Country
germany
Happy New Year!

I've spent the last two days developing new innovations. It's about animated people (Bahrometrix Living People), there are two innovations. I finally know how to "put" the most varied of animations into a person and then attach certain conditions to these animations.

Here is an example:

You can see the security guard on her tour, she is carrying a flashlight. If it approaches the user aircraft or if you approach this person with his aircraft, then it stops. The real highlight: It changes the animation and it also changes the objects. This results in a lot of new possibilities! :)

The second innovation is that I am not only able to put a shine in the eyes of the animated people, I finally managed to actually move the people's eyes. Here is the example:

On the one hand in 3-D Studio Max ...

And in the MFS ...

So much for information from the ongoing beta test :)
 
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844
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germany
Moving eyes are impressing indeed - this makes the characters way more realistic....maybe a milestone! Amazing!
 

Christian Bahr

Resource contributor
Messages
911
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germany
"Moving eyes are impressing indeed - this makes the characters way more realistic....maybe a milestone! Amazing!"

Thanks Manfred 🙂👍

It's exciting to see how far we've come with flight simulation today.
 

Christian Bahr

Resource contributor
Messages
911
Country
germany
Thanks very much!
In the meantime I had worked on a little idea:


The man in the video is one of several strollers at the Hengsen-Opherdicke airfield. Actually nothing special, but when it rains he wears a rain cover and the walk animation is a bit different.

After I brought the first characters into the flight simulator back then, these are all things that I had always wanted as a developer.
 
Messages
372
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austria
Would be cool if the simmer itself has a character. And could walk around, jump into a aircraft and use it. Something like in farming simulator. :D
 

Christian Bahr

Resource contributor
Messages
911
Country
germany
Would be cool if the simmer itself has a character. And could walk around, jump into a aircraft and use it. Something like in farming simulator. :D
It doesn't necessarily have to be just an airplane, it can also be a car or a bicycle. As is already the case in the P3D with the avatar technology. I'm curious when Asobo / Microsoft will implement this. In any case, people like it, I know that for sure, that would certainly make the MFS even more attractive.
 
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