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Hello everyone,
A while ago I started to play in area of fresnel and reflection/spec/bump files by creating completely new ones from scratch for PMDG 747.
I checked the scheme used for naming these files and had no problem with that.
pmdg_747X_fuselage1.dds
pmdg_747X_fuselage1_spec.dds
pmdg_747X_fuselage1_fresnel.dds
pmdg_747X_fuselage3_bump.dds
I also created two separate files dedicated to reflection.
fresnel_reflection.dds
fresnel_reflectionw.dds
I will leave this particular plane for a moment and switch to C172 made by A2A.
Their scheme for naming the files is different and that's not a surprise for me.
However, what confuses me are the names and amount of files used for fresnel reflection.
For C172, A2A used 5 different fresnel files.
Fresnel1.dds, Fresnel2.dds and so on till Fresnel5.dds so I assume those are responsible for different parts (areas) of the plane.
For example Fresnel3.dds works for main fuselage and actually every exterior parts saved in main paint file called c172_t.dds.
The other thing that confuses me is naming bump maps. PMDG uses _bump at the end of the file name, while A2A used _n at the end of the file name, for example c172_n.dds
Similar situation with Spec files. PMDG adds _spec at the end where A2A used _s, for example c172_glass_s.dds.
Now, my questions come.
First and most important for me: Are there any general rules/schemes/guides for naming the files used by developers when preparing 3D model and exporting its textures to separate files? Tho, _spec and _s naming is clear for me, difference between _bump and _n isn't at all.
Also, how can I find out what are the rest of the Fresnel.dds files responsible for? For which parts of the plane?
Since I have no experience with 3D modeling and software used for exporting the textures from 3D to 2D files, I will appreciate an explanation, eventually links to the guides which can help me to understand these differences and schemes used for file naming.
Best Regards
A while ago I started to play in area of fresnel and reflection/spec/bump files by creating completely new ones from scratch for PMDG 747.
I checked the scheme used for naming these files and had no problem with that.
pmdg_747X_fuselage1.dds
pmdg_747X_fuselage1_spec.dds
pmdg_747X_fuselage1_fresnel.dds
pmdg_747X_fuselage3_bump.dds
I also created two separate files dedicated to reflection.
fresnel_reflection.dds
fresnel_reflectionw.dds
I will leave this particular plane for a moment and switch to C172 made by A2A.
Their scheme for naming the files is different and that's not a surprise for me.
However, what confuses me are the names and amount of files used for fresnel reflection.
For C172, A2A used 5 different fresnel files.
Fresnel1.dds, Fresnel2.dds and so on till Fresnel5.dds so I assume those are responsible for different parts (areas) of the plane.
For example Fresnel3.dds works for main fuselage and actually every exterior parts saved in main paint file called c172_t.dds.
The other thing that confuses me is naming bump maps. PMDG uses _bump at the end of the file name, while A2A used _n at the end of the file name, for example c172_n.dds
Similar situation with Spec files. PMDG adds _spec at the end where A2A used _s, for example c172_glass_s.dds.
Now, my questions come.
First and most important for me: Are there any general rules/schemes/guides for naming the files used by developers when preparing 3D model and exporting its textures to separate files? Tho, _spec and _s naming is clear for me, difference between _bump and _n isn't at all.
Also, how can I find out what are the rest of the Fresnel.dds files responsible for? For which parts of the plane?
Since I have no experience with 3D modeling and software used for exporting the textures from 3D to 2D files, I will appreciate an explanation, eventually links to the guides which can help me to understand these differences and schemes used for file naming.
Best Regards