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Hi everyone,
I'm David from Tailstrike Designs! I just discovered an easy way to export material from Substance Painter easily in P3D v4.5.
1) First of all of all we have to create a preset for exporting all the texture with the correct channel in place!
2) Open your SP project, go to file / export textures / configuration and create a new configuration file
3) Copy and paste those command as into the image and connect the values as the picture shows.
$mesh_$textureSet_Albedo
$mesh_$textureSet_Normal
$mesh_$textureSet_Emessive
$mesh_$textureSet_Metallic
4) Save the preset and export all the textures as TGA
5) Open 3DS MAX jump into the material editor and set all the textre map!
7) Done!. Export all of you map as DSS and enjoy PBR on P3D.
This my first PBR model and it looks fantastic even on P3D!
Please let us grow! Follow us on Facebook. We have some interesting project incoming!. Thanks!
I'm David from Tailstrike Designs! I just discovered an easy way to export material from Substance Painter easily in P3D v4.5.
1) First of all of all we have to create a preset for exporting all the texture with the correct channel in place!
2) Open your SP project, go to file / export textures / configuration and create a new configuration file
3) Copy and paste those command as into the image and connect the values as the picture shows.
$mesh_$textureSet_Albedo
$mesh_$textureSet_Normal
$mesh_$textureSet_Emessive
$mesh_$textureSet_Metallic
4) Save the preset and export all the textures as TGA
5) Open 3DS MAX jump into the material editor and set all the textre map!
7) Done!. Export all of you map as DSS and enjoy PBR on P3D.
This my first PBR model and it looks fantastic even on P3D!
Please let us grow! Follow us on Facebook. We have some interesting project incoming!. Thanks!
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