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OK, I'll check that model as well.That was the FSX version. MDL file attached. It started out as an FS9 model I converted to FSX using the old MCX. It originally used c_wheel in the FS9 model. I don't know why MCX created a custom animation for it.
I'll modify the default value to something better.It was not reflective in FSX, due to the Reflection Scale being set to 0. I use 0.8 which seems to give about the same amount of reflection it had in FS9 (but quite inferior in appearance in my opinion). It uses a non-default environment file, globalenv_ac_chrome.dds.
OK, I'll check, sounds like a bug in MCX.The DC-6B model is set for 229,229,229 in GMAX, as are most of my planes. When I load it into MCX it displays 0,0,0 in the material editor.
Seems so, I'll have to revert the change so that FSX works again and then see if I can get the FS2004 export working again.That apparently works fine for FS9, but not for FSX.
If the texture used has an alpha channel (which I suspect is the case), FS2004 will use it for transparency, unless a reflection map is specified in the material as well. That's why if you add the same texture in the specular texture slot as well that it is no longer transparent. Or the alpha channel would have to be removed.No, the Specular Texture slot is blank. I don't know why there needs to be anything there? It has nothing to do with reflection, I believe?
In FSX the blend masks can be modified to ignore the alpha channel, but that is not possible in FS2004.