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Just wanted to post about how the vertex is defined in FS2004 SDK MDL file
I prepared a simple model which has 2 polygons.
The one on the left is using 6 vertex but at the data it uses 8 vertex.
Reason is vertex data includes
1. Position data
2.Reflections direction data
3. Position on texture (0-1 means 0-100% by width and height of the texture)
At case left 001.
2 polygon's smoothing group is not same (Not even setted)so reflection's direction is different.
That makes 2 vertex on the higher place has to be treated as a different vertex.
But at case right 002.
2polygon's smoothing group is same .
So top 2 vertex can be used from both polygons so total vertex will be 4.
So when making a model , think about those well , can save a lot of vertex in the end.
How to check is use Middleman and MDL commander , when export put check on "Keep Files" and see asm file.
To admin : if there is a better category on the forum ,please move to the one which is better.
I prepared a simple model which has 2 polygons.
The one on the left is using 6 vertex but at the data it uses 8 vertex.
Reason is vertex data includes
1. Position data
2.Reflections direction data
3. Position on texture (0-1 means 0-100% by width and height of the texture)
At case left 001.
2 polygon's smoothing group is not same (Not even setted)so reflection's direction is different.
That makes 2 vertex on the higher place has to be treated as a different vertex.
But at case right 002.
2polygon's smoothing group is same .
So top 2 vertex can be used from both polygons so total vertex will be 4.
So when making a model , think about those well , can save a lot of vertex in the end.
How to check is use Middleman and MDL commander , when export put check on "Keep Files" and see asm file.
To admin : if there is a better category on the forum ,please move to the one which is better.