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I am using some "relfective" textures for a handful of buildings in my current project. I am using the Texture_Aircraft and Texture2_Reflect trick, but I now have another issue.
For some reason, at night, the object behaves as if there is no night texture (the day texture is there, but darkened like it is shaded by the sim)...everything seems right in the texture definition section of the ASM:
Am I missing something here? Thanks for your help!
For some reason, at night, the object behaves as if there is no night texture (the day texture is there, but darkened like it is shaded by the sim)...everything seems right in the texture definition section of the ASM:
texture_riff_start_firenew label word
db 'T','E','X','T'
dd texture_riff_end_firenew - $ - 4
TEXTURE_LIST_BEGIN
TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 73.604378, "KL_FIRE.BMP" ; 0
TEXTURE_DEF TEXTURE2_REFLECT , <255,255,255,255>, 73.604378, "KL_FIRE.BMP" ; 0
TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 73.604378, "KL_FIRE_LM.BMP" ; 1
TEXTURE_LIST_END
BGL_RETURN
texture_riff_end_firenew label word
Am I missing something here? Thanks for your help!
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