Hi all,
I hope you guys have seen FSDreamTeam's New York JFK scenery for FSX. If you look at how they made the photoreal ground, it's clear that they used the Resample tool instead of making a Gmax ground polygon because if you fly around it, you can see the "blurries" and the scenery starts loading and becomes sharper. Also, they have used Apron Paths for taxiways and only the runways have default textures (there are custom groundpolygons on top of them). But when I taxi in any part of the airport my tires don't kick up any dirt.
So here is my question: How could they make the whole area an "invisible" apron without placing any Afcad aprons or taxiways and also no Gmax groundpolys to hide any Afcad textures?
Please tell me if you know the answer because I want to use this method on the airport that I'm making.
Omar
I hope you guys have seen FSDreamTeam's New York JFK scenery for FSX. If you look at how they made the photoreal ground, it's clear that they used the Resample tool instead of making a Gmax ground polygon because if you fly around it, you can see the "blurries" and the scenery starts loading and becomes sharper. Also, they have used Apron Paths for taxiways and only the runways have default textures (there are custom groundpolygons on top of them). But when I taxi in any part of the airport my tires don't kick up any dirt.
So here is my question: How could they make the whole area an "invisible" apron without placing any Afcad aprons or taxiways and also no Gmax groundpolys to hide any Afcad textures?
Please tell me if you know the answer because I want to use this method on the airport that I'm making.
Omar

