I'm a bit confused. MCX recognises my AI lod models made in FSDS 3.5.1 via .fsc file but when compiled via XtoMDL, only the main model shows up. (same in FSXa)
Also, MCX shows the animations are out of place in the .fsc file but the MDL file shows animations working perfectly.
I tried adding the lod models via MCX but the animations, prop materials and some parts of the airframe moved positions.
I'm uncertain how to make my Lod models compile with the main model using XtoMDL, I've tried everything that comes to mind but I must be doing something wrong.
I tag all models _Lod_400 _Lod_ 100 etc etc.
Is there a manual way to compile the Lod models together via the .X files with XtoMDL ?
Back when I was making models in FS2004 using makeMDL, I was able to manually compile the Lod models .X files but XtoMDL doesn't seem to work the same way. XtoMDL grabs the main model and its animation file and just makes that, ignoring the rest of the files. If you have an easy way to compile lod models to MDL, I'd love learn it.
regards Sophie
Also, MCX shows the animations are out of place in the .fsc file but the MDL file shows animations working perfectly.
I tried adding the lod models via MCX but the animations, prop materials and some parts of the airframe moved positions.
I'm uncertain how to make my Lod models compile with the main model using XtoMDL, I've tried everything that comes to mind but I must be doing something wrong.
I tag all models _Lod_400 _Lod_ 100 etc etc.
Is there a manual way to compile the Lod models together via the .X files with XtoMDL ?
Back when I was making models in FS2004 using makeMDL, I was able to manually compile the Lod models .X files but XtoMDL doesn't seem to work the same way. XtoMDL grabs the main model and its animation file and just makes that, ignoring the rest of the files. If you have an easy way to compile lod models to MDL, I'd love learn it.
regards Sophie