Hi folks,
I've just returned to development after 5 years off and was a FSDS user previously for AI aircraft and scenery models. I'm now into FSX and P3D but have run into a few snags with FSX development of AI aircraft in that the animation sequence seems to need a part with the axis set at zero to anchor the animations for flaps and gear, etc. Of course most of you would know that on here. I have spend a the past week fiddling with a single flap animation on a B350 which in FS2004 would be very simple animation, but I seem to be fighting all the way with getting this flap to align tightly as it should in real life in this aircraft model. Another thing that I have found is that the animation is in reverse when displayed in FSX. The flaps are in a downward position when they should be in a retracted position. The keyframe is the basic 0. to 100. l_flap_key.
I'm wondering whether this is a FSDS issue causing the problem which would make further, more difficult animations a nightmare if not near impossible to add.
In saying that, would I be better off dumping FSDS and learning to use Blender to develop AI aircraft and animated model for FSX and P3D?
It took me a while to learn FSDS so i was after a some feedback from people who are not overly savvy with drawing programs, and how they got on with changing.
regards,
Sophie
I've just returned to development after 5 years off and was a FSDS user previously for AI aircraft and scenery models. I'm now into FSX and P3D but have run into a few snags with FSX development of AI aircraft in that the animation sequence seems to need a part with the axis set at zero to anchor the animations for flaps and gear, etc. Of course most of you would know that on here. I have spend a the past week fiddling with a single flap animation on a B350 which in FS2004 would be very simple animation, but I seem to be fighting all the way with getting this flap to align tightly as it should in real life in this aircraft model. Another thing that I have found is that the animation is in reverse when displayed in FSX. The flaps are in a downward position when they should be in a retracted position. The keyframe is the basic 0. to 100. l_flap_key.
I'm wondering whether this is a FSDS issue causing the problem which would make further, more difficult animations a nightmare if not near impossible to add.
In saying that, would I be better off dumping FSDS and learning to use Blender to develop AI aircraft and animated model for FSX and P3D?
It took me a while to learn FSDS so i was after a some feedback from people who are not overly savvy with drawing programs, and how they got on with changing.
regards,
Sophie