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FSimStudios CYQB - Québec City International

#3
well, I finally have my flightsim back up and running..just bought CYYC as promised and will be buying this for sure....cannot wait. Great choice and hopefully you are still looking at CYEG. That will be a purchase too.
 
#4
well, I finally have my flightsim back up and running..just bought CYYC as promised and will be buying this for sure....cannot wait. Great choice and hopefully you are still looking at CYEG. That will be a purchase too.
CYEG is coming in the future for sure. Right know i don't have enough pictures and information about CYEG, so i decided to pospone the project until i gather enough information.
 
#9
kicking butt, dude!!!! Looks great so far and definitely should be a winner. I don't know of a payware CYQB ever so this is long overdue. Hopefully you will have it in your heart to one day look at CYWG!
 
#15
Looks fantastic!

How are you layering your ground poly to get that variation? The resolution looks magnificent
The first layer is a base concrete/asphalt texture. I usually add details to this base textures (like cracks and marks). Then, i add a layer of satellite imagery with a 60-65% of transparency. I remove all marks on the satellite imagery (like airplanes, taxi lines, etc) using photoshop. I add some shadows around the terminal and in the borders of the taxiways. The 3rd layer is where all taxiway/runway/apron marks are. Then a 4th layer of photoscenery at 5% transparency with some shadows, tiremarks and skid added. Finally, i add a 5th layer with some details (working on that) like oil marks, etc.

It looks very good from far, but from close it looks a little bit flat, not very realistic. I add oil and tire marks to give it a more realistic feeling.
 
#18
It looks very good from far, but from close it looks a little bit flat, not very realistic. I add oil and tire marks to give it a more realistic feeling.
I'm not a designer, but from what I read online and on this forum, you are able to add bump- and specular maps to ground poly's in P3D. This should make those 'flat' ground polys's a lot less flat.
 
#19
loving it! thank god someone has started focusing on the tier 2 and 3 airports in Canada.

will YOW be updated to SODE jetways?
My original plans were to add SODE Jetways to CYOW. Then Calgary became a priority and now Quebec city. I know it has been about a year since the release of CYOW. Personally, I'm not really happy with the quality of that scenery but I may update it.
I'm not a designer, but from what I read online and on this forum, you are able to add bump- and specular maps to ground poly's in P3D. This should make those 'flat' ground polys's a lot less flat.
I've seen specular maps used on many sceneries' GPs. I'm gonna give it a try.