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FSX airports and the default ground textures

awf

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Kj new to scenery design but have done a lot at the graphics field and aircraft stuff...

Question I want to change the default ground textures beneath the airport
with high res arial photo for example...

- How can this be done?
- The resample tool in the SDK could do it but what about resolution 4.8....
- Any tips to share for reading or pointing me to the right direction...
- Still reading the SDK...

Thanks guys for sharing,

André Folkers
 

arno

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Hi Andre,

The resample tool is indeed the way to go when you want to place an aerial photo around your airport. In FsX the limitation of a 4.8 meter per pixel has been removed. You can now go up to 7 cm if you want (and if your PC can cope :)).

So have a look at the FsX terrain SDK, there are a few examples on how to place aerial photos.

I have been experimenting a bit with it yesterday and the attached image how it looks with a 20 cm resolution photo placed at an airport.
 

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awf

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Hi Andre,

The resample tool is indeed the way to go when you want to place an aerial photo around your airport. In FsX the limitation of a 4.8 meter per pixel has been removed. You can now go up to 7 cm if you want (and if your PC can cope :)).

So have a look at the FsX terrain SDK, there are a few examples on how to place aerial photos.

I have been experimenting a bit with it yesterday and the attached image how it looks with a 20 cm resolution photo placed at an airport.

Thanks Arno I understand the resample tool will resize the image to the correct format and also generate the different lod levels based on the image...
But how to have it at the correct location lattiude / longtitude dimensions?
In case of Schiphol for example... (I want ofcourse have the buildings/runways and taxiways on it lol
Al stuff is written in XML and then compiled in one BGL file correct?
I can imagine that you also want to have some control about the lod levels for performance reasons?

André Folkers

Thanks to help this newbie on his way :)
 

arno

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Hi Andre,

If you looked closely at my image you will see that it is Schiphol as well :). I just placed the aerial photo below the default Schiphol scenery of MS.

Resample indeed makes all the LODs etc for you. You can't really control that for performance reasons manually, it is controlled by your scenery settings. So for example by the texture resolution slider.

Check the SDK, it explains how to make an INF file that contains the position information about the images. In my case I used GeoTIFF images, so I did not have to write it in the INF file (the position info is then part of the image).
 

awf

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Hi Andre,

If you looked closely at my image you will see that it is Schiphol as well :). I just placed the aerial photo below the default Schiphol scenery of MS.

Resample indeed makes all the LODs etc for you. You can't really control that for performance reasons manually, it is controlled by your scenery settings. So for example by the texture resolution slider.

Check the SDK, it explains how to make an INF file that contains the position information about the images. In my case I used GeoTIFF images, so I did not have to write it in the INF file (the position info is then part of the image).

Your image looked familiar approach over the A9 near the MC lol
Thanks Arno appreciated going to do some tests...
Yep I know about GeoTiff was curious about the other options...
I have always a certain balance in my graphics performance/looks...
This is going to be fun...
 
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arno

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Your image looked familiar approach over the A9 near the MC lol

It's an approach onto the 04 actually :D.

I have always a certain balance in my graphics performance/looks...

The nice thing about these new FsX features is that the enduser can easily select the quality he wants. If the PC can not cope with all those texture, he can reduce the resolution very easy.
 

awf

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It's an approach onto the 04 actually :D.



The nice thing about these new FsX features is that the enduser can easily select the quality he wants. If the PC can not cope with all those texture, he can reduce the resolution very easy.

lol was thinking of actually 22 aproach :(

As for the slider feature I think it's a great one however I'm not really satisfied with the result it looks like the texture and pixel is blownup which will result in a unsharp picture...

Curious about the difference between 7cm and the 1m slider effect :eek:
 
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