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Did you take the pica of the asphalt for the ground textures yourself, then edit them so they are seamless?
thanks a lot! indeed this has taken most of the development time so far
Yes, that's the one thing that is "missing" from my scenery, good ground/runway/taxiway polys and textures... If I could get that, my scenery would start looking much better!
Edit: Are you using bump and specular mapping, or just the texture that's showing?