Trying to export a FSX .mdl using the P3D v1.4 SDK, and I'm running into the 65K vertex limit.
I've read a few threads where Arno says that MCX should split parts to help avoid this problem, but I guess that is not happening in my case. I've tried using the v1.3, v1.4 and dev release versions of MCX but haven't had any luck.
So, does automatic part splitting work? If so, when is it carried out, on reading of the imported file, or on writing of the X file during export? Are there any file format or version limitations that would prevent this from functioning?
I've read a few threads where Arno says that MCX should split parts to help avoid this problem, but I guess that is not happening in my case. I've tried using the v1.3, v1.4 and dev release versions of MCX but haven't had any luck.
So, does automatic part splitting work? If so, when is it carried out, on reading of the imported file, or on writing of the X file during export? Are there any file format or version limitations that would prevent this from functioning?