I am a little stuck with orientation effects. Could someone tell me what it is really because I type values, they are transformed and I do not understand why.
I do not have a satisfactory result. What is the link with the parameters of the emitters in the 'fx' file ? Thank's!
The MCX orientation numbers in FSX and later act very oddly indeed. Interestingly, in FS2004 they behave perfectly. I have found that you can enter numbers and they seem to act more as increments than as final numbers. So you enter a value and the effect turns by that amount, even though that value is not reflected in the resulting Orientation values.
Basically you enter the heading, pitch and roll of the effect node, but it is relative to the parent node. So that makes it hard to see the total orientation. In the preview you see the direction though.