Hi all,
Release 23 of FSX Planner is now available. This release only contains one update, but it is a big one. BGL files can now be opened directly, eliminating the need to to use programs that convert bgl files to xml files in order to work with airports in FSX Planner.
There are two ways FSX Planner lets you open BGL file:
1) File -> Open Airport BGL - This option should be used if you know the exact BGL file you wish to open. You will have to navigate to the file, select it, and then it will be decompiled and opened. If the file contains more than one airport, then you will be presented with a list of the airports it contains, allowing you to choose the one you want to open.
2) File -> Find Airport - This option should be used if you want to open a default FSX airport, and don't know where it is located. This dialog can search the airports by scanning the scenery files themselves, or by using the SDK's fs10.Airports.dat file. The latter is only necessary if you are using FSX Planner on a machine that does not have FSX installed. (If this is the case, then you won't be able to open the airport after finding it.)
Scanning the airports is the easiest way to go. Before searching for an airport for the first time you must scan all the airports. Click the Scan Airports button to do this. After this one time scan, you can search for an airport by either ICAO code or by name. A list of airports that partially or fully match the entered ICAO code or name will be displayed. To open an airport double click on its name in the table.
There is also an installer for FSX Planner now.
It can be downloaded from the website here: www.zbluesoftware.com/fsxplanner
This release took a lot of work, and we will probably take a short break from development over the next week to recharge.
I'll still be on the forums regularly though.
Thanks, and enjoy!
-Russell
Release 23 of FSX Planner is now available. This release only contains one update, but it is a big one. BGL files can now be opened directly, eliminating the need to to use programs that convert bgl files to xml files in order to work with airports in FSX Planner.
There are two ways FSX Planner lets you open BGL file:
1) File -> Open Airport BGL - This option should be used if you know the exact BGL file you wish to open. You will have to navigate to the file, select it, and then it will be decompiled and opened. If the file contains more than one airport, then you will be presented with a list of the airports it contains, allowing you to choose the one you want to open.
2) File -> Find Airport - This option should be used if you want to open a default FSX airport, and don't know where it is located. This dialog can search the airports by scanning the scenery files themselves, or by using the SDK's fs10.Airports.dat file. The latter is only necessary if you are using FSX Planner on a machine that does not have FSX installed. (If this is the case, then you won't be able to open the airport after finding it.)
Scanning the airports is the easiest way to go. Before searching for an airport for the first time you must scan all the airports. Click the Scan Airports button to do this. After this one time scan, you can search for an airport by either ICAO code or by name. A list of airports that partially or fully match the entered ICAO code or name will be displayed. To open an airport double click on its name in the table.
There is also an installer for FSX Planner now.

It can be downloaded from the website here: www.zbluesoftware.com/fsxplanner
This release took a lot of work, and we will probably take a short break from development over the next week to recharge.

Thanks, and enjoy!
-Russell
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