• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Planner release 23 available (August 18th)

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Hi all,

Release 23 of FSX Planner is now available. This release only contains one update, but it is a big one. BGL files can now be opened directly, eliminating the need to to use programs that convert bgl files to xml files in order to work with airports in FSX Planner.

There are two ways FSX Planner lets you open BGL file:

1) File -> Open Airport BGL - This option should be used if you know the exact BGL file you wish to open. You will have to navigate to the file, select it, and then it will be decompiled and opened. If the file contains more than one airport, then you will be presented with a list of the airports it contains, allowing you to choose the one you want to open.

2) File -> Find Airport - This option should be used if you want to open a default FSX airport, and don't know where it is located. This dialog can search the airports by scanning the scenery files themselves, or by using the SDK's fs10.Airports.dat file. The latter is only necessary if you are using FSX Planner on a machine that does not have FSX installed. (If this is the case, then you won't be able to open the airport after finding it.)

Scanning the airports is the easiest way to go. Before searching for an airport for the first time you must scan all the airports. Click the Scan Airports button to do this. After this one time scan, you can search for an airport by either ICAO code or by name. A list of airports that partially or fully match the entered ICAO code or name will be displayed. To open an airport double click on its name in the table.

There is also an installer for FSX Planner now. :)

It can be downloaded from the website here: www.zbluesoftware.com/fsxplanner

This release took a lot of work, and we will probably take a short break from development over the next week to recharge. :) I'll still be on the forums regularly though.

Thanks, and enjoy!
-Russell
 
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Looks like R23 still exhibits the same random runway and pattern altitude changes. The EXE runs much faster, though. Thanks again for a great tool.
 
Russell you deserve your time off.

You must have read my thoughts and delivered the goods.

Have been around to a mates who has just purchased flight1's product and the only thing i could see as missing was the bgl import.

I coudn't wait to phone him and tell him that r23 now has it;)

Enjoy your time off, but come back soon
 
FYI - There were a few bugs in the decompiling process which affected jetways, certain scenery objects, runway taxiways and approach legs. I have fixed these and put up a new install. If you have experienced any of the above issues, I suggest redownloading FSX Planner to get the fixes.

-Russell
 
simconnect - little problem with show/not show aircraft

Russel I noticed a little problem.

While a connection to FS is active,

assuming the plane symbol is visible and it is marked as visible in the top 'SimConnect' menu. When I now right klick and select from the context menu 'Show Plane' to switch off the plane symbol there is no update in the 'SimConnect' menu on top (it is still marked as visible).

Heiko
 
Russel I noticed a little problem.

While a connection to FS is active,

assuming the plane symbol is visible and it is marked as visible in the top 'SimConnect' menu. When I now right klick and select from the context menu 'Show Plane' to switch off the plane symbol there is no update in the 'SimConnect' menu on top (it is still marked as visible).

Heiko

Ok, it must be a small bug with the menu items not be alerted properly. We'll check it out. Thanks!

-Russell
 
First Of all,
Congrats to russel im really impressed by R23 i think its Fantastic especially now that its an application rather than an executable jar file
Loving the open BGL feature really impressed, well done
 
First Of all,
Congrats to russel im really impressed by R23 i think its Fantastic especially now that its an application rather than an executable jar file
Loving the open BGL feature really impressed, well done

Thanks, glad you like it!

-Russell
 
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