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Hi all,
I just cant cope with using FS2002 properties on 2011!!
Still experimenting, but I found (what I think) a good way of giving FSX Material properties on top FS2002 style gPolys simply by a FSX material layer.
Duplicated the FS2002 style runway and set 0.05m above ground. Include an alpha channel to give it approx. 30-40% transparency.
Material setting:
-Default transparent
-No Z-test Alpha (allows shadows to display just fine)
-specular (dark grey color) 50%
-Reflection 40% (environment map)/precipitation checked
-Bump map (texture through nVidia plugin) -- strangely after adding this map the flickering vanished even when set at 0m...!>!> could be that is quite late and my eyes are flickering instead
Results below:
Rain effects
I just cant cope with using FS2002 properties on 2011!!

Still experimenting, but I found (what I think) a good way of giving FSX Material properties on top FS2002 style gPolys simply by a FSX material layer.
Duplicated the FS2002 style runway and set 0.05m above ground. Include an alpha channel to give it approx. 30-40% transparency.
Material setting:
-Default transparent
-No Z-test Alpha (allows shadows to display just fine)
-specular (dark grey color) 50%
-Reflection 40% (environment map)/precipitation checked
-Bump map (texture through nVidia plugin) -- strangely after adding this map the flickering vanished even when set at 0m...!>!> could be that is quite late and my eyes are flickering instead

Results below:
Rain effects
Last edited: