FSX Steam Edition Compiler

scruffyduck

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There was an earlier post about this but in the light of a couple of recent issues I am reposting.

Microsoft did not license the FSX SDK to Dovetail so there are no compilers available. Therefore folks wishing to use ADE with FSX:SE will need to get the SDK from somewhere else. There are two ways
In both cases after you have installed the SDK you will need to point ADE manually to the required paths by going to Settings > Options > Folders tab and using the browse buttons against each compiler

1528008013566.png


Once done Save your changes and restart ADE. Your chosen compiler should now be available.

VERY IMPORTANT
ADE won't stop you from using a later P3D compiler. Please do not be tempted to do this. We have seen several cases recently where the P3D v4 compiler was set in ADE and this results in the compiled airports crashing FSX. Compilers all the have same name BglComp.exe but there are many different versions. Each one can generate a bgl file which will work with the FS version it is intended for but may contain elements that older versions do not understand and will crash the sim.
 
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This link doesn't take me to the right download anymore, do you know where can I can get the P3D v1.4 SDK from now, I can only fin the later ones here now, any help would be apprecaited










There was an earlier post about this but in the light of a couple of recent issues I am reposting.

Microsoft did not license the FSX SDK to Dovetail so there are no compilers available. Therefore folks wishing to use ADE with FSX:SE will need to get the SDK from somewhere else. There are two ways
  • If you have a FSX boxed edition such as Gold or Acceleration then you can use that SDK
  • Otherwise you will need to download the freely available P3D v1.4 SDK from here: https://www.prepar3d.com/support/sdk/ It is the one at the bottom
In both cases after you have installed the SDK you will need to point ADE manually to the required paths by going to Settings > Options > Folders tab and using the browse buttons against each compiler

View attachment 42322

Once done Save your changes and restart ADE. Your chosen compiler should now be available.

VERY IMPORTANT
ADE won't stop you from using a later P3D compiler. Please do not be tempted to do this. We have seen several cases recently where the P3D v4 compiler was set in ADE and this results in the compiled airports crashing FSX. Compilers all the have same name BglComp.exe but there are many different versions. Each one can generate a bgl file which will work with the FS version it is intended for but may contain elements that older versions do not understand and will crash the sim.



This link doesn't take me to the right download anymore, do you know where can I can get the P3D v1.4 SDK from now
 
There is an SDK with the FSX SE. Can be found under the main library FSX. With Core Utilities Kit, Environment Kit, Mission Creation Kit and an SP1a-folder. If this is due to a later update than the rest of this post is refering to I don't know.
 

scruffyduck

Administrator
Staff member
FSDevConf team
Resource contributor
Tom is correct. The SDK is incomplete and does not have the needed compilers
 
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