Hi Matteo:
First, I would recommend that you instead use the newest
SBuilderX version 3.15:
https://www.fsdeveloper.com/forum/threads/sbuilderx-v315.441705/
NOTE: For use of SBuilderX with Windows-10, it is now recommended that you perform a new install of SBuilderX version 3.15 which is kept
entirely separate from any existing SBuilderX version 3.13 or 3.14 installation:
https://www.fsdeveloper.com/forum/threads/sbuilderx-v315.441705/
1.) If desired, ZIP any existing
*.SBP project and/or
*.SBX exchange format data files and save to a different 'backup' folder
2.) Place the
SBX315.zip file (cited above) within the root of
ex: drive D:\
3.) Use
ex: WinRAR free demo version to extract (de-archive) that ZIP file with all its nested sub-folder intact
https://www.win-rar.com/download.html?&L=0
NOTE: Be certain that WinRAR is set to "
Extract Relative Paths" to preserve folder structure when un-ZIP-ing.
You should end up with a ready-to-use install of SBuilderX version 3.15 containing
all required folders and files.
4.) Browse to
ex: D:\SBX315\
SBuilderX.exe
a.) Right-click > choose
Create Shortcut
b.) Within the D:\SBX315\SBuilderX folder,
Right-click the new '
Shortcut' to SBuilderX.exe (the one with a small arrow on it)
(1) From the Right-click pop-up context menu, choose '
Properties'
(2) In the 'Properties' dialog, choose the {
Compatibility} tab
(3) On the 'Properties' dialog {Compatibility} tab,
Left-click [
Change settings for all users] button
(4) In 'Properties' {Compatibility} tab [
Change settings for all users] dialog, check '
Run this program as an administrator'
(5)
Left-click [
OK] button]
(6) Back on the 'Properties' dialog {
Compatibility} tab,
Left-click [
OK] button]
c.) Within the D:\SBX315\SBuilderX folder,
double-
Left-click the new '
Shortcut' to SBuilderX.exe (it has a small 'arrow' on it)
d.) You should now be able to run SBuilderX version 3.15 as an Administrator
without file / folder path permission errors
The resulting imagery compiled by SDK Resample must be
at least ZOOM level 15 or at least LOD-13 to be displayed by FS.
BTW: When editing copies of downloaded source imagery files, do not change the total number of pixel Columns and/or Rows.
NOTE: When making scenery for FSX and/or P3D, one must "Exclude and Replace" scenery in lower layers of FS' scenery library.
Also, we can use 'Excludes' to cut a hole in custom scenery to
allow the underlying terrain mesh to show through to the top.
PS: You may wish to review at least the first few pages of this (long) thread:
https://www.flightsim.com/vbfs/printthread.php?t=250762&pp=40
How to create photoreal scenery for FSX
You may also wish to review these excellent tutorials by Luis Feliz-Tirado:
Make photo-real ground textures
File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539
Terrain Design
File Description:
Terrain Design for Flight Simulator X
This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.
Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643
Using the Autogen Annotator
File Description:
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: using_the_autogen_annotator_264833.zip
License: Freeware
Added: 21st November 2009, 16:18:51
Downloads: 4220
Author: Luis Feliz-Tirado
Size: 8930kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537
PS: If you tell us the Geographic location of the island cited above, we would be better able to assist you.
Hope this helps !
GaryGB