n4gix
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During the course of investigating WHY the Liberty XL2's Autopilot clickspots were INOP in the VC, I found the precise CAUSE of the problem:
Any gauge poly that has been touched by the Uniform Scale Tool, and has NOT had "Reset Scale" applied will cause the gauge mouse points to FAIL in the VC.
Note that this problem ONLY affects models used in FSX... apparently FS9 doesn't care!!! This is why the same model will work in FS9 but fail in FSX.
My first step was to delete the existing AP polygons, clone a 'working poly' (from the turn and bank), move it into position and RESCALE it to size. I then applied Reset Scale to the poly, adjusted the UVW Mapping, compiled, and tested... VOILA! The mouse points worked!
Then, in the process of "fine-tuning" the gauge polygon, I applied a bit more Uniform Scale to get the size "perfect" and adjusted the position to 'fit' the shadow background from the panel texture... The ONE thing I forgot to do was apply a Reset Scale...
...after compiling a test model, the mouse points were INOP again...
I applied Reset Scale to the AP poly, compiled a new test model... VOILA! Works again!
UPDATE: Owen has confirmed this issue by using this tip to fix the INOP mouse points on the BJ400X / Hawker 400XP throttle console...
I hope this will save another modeler some grief!
Any gauge poly that has been touched by the Uniform Scale Tool, and has NOT had "Reset Scale" applied will cause the gauge mouse points to FAIL in the VC.
Note that this problem ONLY affects models used in FSX... apparently FS9 doesn't care!!! This is why the same model will work in FS9 but fail in FSX.
My first step was to delete the existing AP polygons, clone a 'working poly' (from the turn and bank), move it into position and RESCALE it to size. I then applied Reset Scale to the poly, adjusted the UVW Mapping, compiled, and tested... VOILA! The mouse points worked!
Then, in the process of "fine-tuning" the gauge polygon, I applied a bit more Uniform Scale to get the size "perfect" and adjusted the position to 'fit' the shadow background from the panel texture... The ONE thing I forgot to do was apply a Reset Scale...
...after compiling a test model, the mouse points were INOP again...
I applied Reset Scale to the AP poly, compiled a new test model... VOILA! Works again!
UPDATE: Owen has confirmed this issue by using this tip to fix the INOP mouse points on the BJ400X / Hawker 400XP throttle console...
I hope this will save another modeler some grief!