• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA FSXA/P3D: 5S0 Oakridge State

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germany
More tinkering :).

120411_sm1_1.jpg
 
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us-washington
Holy s**t!!!!! never seen anything like it. too bad i wont be able to use it, my computer has issues with FSXA on normal settings. :(
 
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germany
Thanks, but I'm only just beginning (FSX Modding ;) ). I try the maximum of quality in minimum polys per object and optimal texture utilization. I would like to leave enough air for effects and animations ;).

At this point, by the way a big thanks to the ingenious tools by Arno without all this would not be possible!
 
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us-colorado
Hi GrandSurf - I've been following this thread since the beginning and am more and more impressed with what you're doing! Just curious, the compass rose with the 99's logo shown here, did you make that yourself or did you find one on the web that was usable? I've been looking for one to use on a scenery project I'm working on and haven't been able to find anything usable from an overhead angle.

Keep up the awesome work!
 
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ireland
Very nice work indeed. When might we grace our hard drives with this scenery ?

Skip
 
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137
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germany
I think in the fall. At the moment I switch completely to the Prepar3D SDK. I want to focus on these simulation. News to other buildings, night textures, lighting, animations ... shortly.
 
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us-colorado
Any chance you'll be able to write-up a tutorial on how you accomplished all of this? I'm sure some of the seasoned vets here know how and what you did to get those ground polys to look so awesome, but the neophytes such as myself would love to "take a lesson" from someone with an obvious mastery! :)
 
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