Hi all,
Still learning! One thing I wondered is if you could easily substitute one object for another - this is key when the object has many references - say, over 10. You might have the need to change from a MenuItem or one kind of trigger to another. I ran into this with replacing the MenuItem in the OilRig fire mission with a trigger - it had 14 references and I had to tediously relink them all.
Also, have you ever had some scenery object (that was activated at the start) just disappear and then reappear if you restart a few times - don't get that at all. Seen it happen maybe twice.
Back to the animation issue, also with the Oilrig Fire, you can see from the SDK xml that there are specific GUIDs for specific PlayAnimations - any way to find that out from some sort of object scan like ModelConverterX? Maybe some of the other models have animations.
Another neat to have feature for scenery object placement in FSXME would be a "bump" button - do a grab and then increment the position in lat/lon a few feet (or so) at a time and then retest. Right now, I use the popup to text edit a few "seconds" of displacement by hand.
Enough for now - thanks for all your help!
whitav8 (Dave)
Still learning! One thing I wondered is if you could easily substitute one object for another - this is key when the object has many references - say, over 10. You might have the need to change from a MenuItem or one kind of trigger to another. I ran into this with replacing the MenuItem in the OilRig fire mission with a trigger - it had 14 references and I had to tediously relink them all.
Also, have you ever had some scenery object (that was activated at the start) just disappear and then reappear if you restart a few times - don't get that at all. Seen it happen maybe twice.
Back to the animation issue, also with the Oilrig Fire, you can see from the SDK xml that there are specific GUIDs for specific PlayAnimations - any way to find that out from some sort of object scan like ModelConverterX? Maybe some of the other models have animations.
Another neat to have feature for scenery object placement in FSXME would be a "bump" button - do a grab and then increment the position in lat/lon a few feet (or so) at a time and then retest. Right now, I use the popup to text edit a few "seconds" of displacement by hand.
Enough for now - thanks for all your help!
whitav8 (Dave)