Fuzzy textures

#1
Some of my club members are having a problem with some scenery that I designed. They say that after installing the scenery that they are getting some strange effects. Not from the new scenery, but from the surrounding default scenery.

See: http://www.margaritaair.com/phpBB/viewtopic.php?t=950&postdays=0&postorder=asc&start=0

If you want to download the scenery, feel free: http://www.margaritaair.com/downloads/MYAX.zip

Any ideas how to help them? I am not having the same issues and cannot recreate the problem.
 
#2
OK, just checked out Arnos response to another post about the format of the textures. All textures are saved in DXT3 with Alpha......should they be stored in a different format (DXT1, perhaps)?
 

arno

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#3
Humm, no DXT1 or DXT3 are both fine.

This reminds me of a problem I discussed sometime ago. I can't remember exactly, but I think it was caused by a faulty object somewhere. The best advice I have right now is to try to remove some of the objects and see if that solves it. That way you should be able to identify the object causing it.
 
#4
maceo said:
OK, just checked out Arnos response to another post about the format of the textures. All textures are saved in DXT3 with Alpha......should they be stored in a different format (DXT1, perhaps)?
Hi,
not always DXT3 textures are okay. For fences, windows and other static objects are okay but using them with the ground is maybe not good idea. In my scenery I use DXT3 also but with care. Maybe if You would try to make a backup of Your textures and convert them to DXT1, maybe this would help? Also maybe there is some object somewhere that makes troubles...

Best regards
 

arno

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#5
Unless you need more then a 1 bit alpha channel it is indeed better to use DXT1 (makes you files smaller as well). But I doubt it if the texture type would give such results.
 
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