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G159

well...
basically Gmax Academy already had a very aceptable plane out, and I had no documentation for accomplishing the VC.

But isn't that for the FS9 only?
 
I'd make a thick disc, just at the thickness of one blade. Texturing it with a radial blur of one blade texture proved working acceptable for me. You might try it out!

Edit: looking at your blog shows that you have a thick disc already, so forget about that;) Nice progress by the way!
 
for some reason "hasreflectivemap" doesn't stay clicked... now that's a mistery

proxy


dreaded prop discs... sorry about the shadows, wrong sdk :P
 
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Looking really good.
Is it a payware or freeware?
Your work is impressive.
I would like to turn from scenery guy to airplane guy but the working or XML gauge is beyond my capability.
 
still a lot to do, but this is how it looks today
 

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Damn! How did you get this fantastic looking bare-metal look on the engine ? Looks gooooood...
 
not as good as that phenom bro! textures are done by gustavo la cruz of venesim he detailed them a lot, then some alpha and a some specular (on gmax)
 

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thats awesomr and yes i have a few repaints for some to do in the future

1101435.jpg


like this...found it in the "Guide to airport airplanes"-william and frank berk
 
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