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Gaps in model when zoom out

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97
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pakistan
hey so I have this model in which, when I zoom out and move a little back from the building, I can see gaps in edges. I have done texture baking in blender. Is there any way to fix this issue? Thanks
1702899841411.jpeg
1702899860035.jpeg
 
Do you have an LOD? Perhaps zip and upload the blender project and texture and I can have a look.
 
The blender project wont open, i can't even import the objects. It says sketchup in the objects.
 
hi, sorry for late response. Im sending the files again.

this was made on blender 4.0
 

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  • building.rar
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The gaps appear due to when baking. You need to have blender overlap the uv islands/ polygons by 1 to 2 pixels when baking.

The p3d/fsx toolset does not work correctly with Blender v4. Suggest you either use LTS 3.6 or LTS 3.3.
 
Last edited:
If one of the screenshots above is of the uv, I also suggest that you adjust them accordingly by giving each island/ polygon more space between each of them.
 
gaps still there :/ i have been doing texture baking since 3 years never encountered this issue. ig ill move back from blender 4.0. and im not using any plugins yet. anyways thanks for your help
 
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