• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Gates won't move

Messages
337
Country
ireland
Hi,

Im currently creating gates for fs2004 with cat and actigate. I used to have them working but cant seem to get them moving now. Please find the code attached for a B737 and B747 animations.

Could someone please try and compile these and see if they work?

Thanks you,

Terry
 

Attachments

  • New Folder.zip
    91.8 KB · Views: 709
Hi Terry,

You mean they do not work after tweaking I assume? Did you try the animations before tweaking to be sure that is all OK?

I had a look at the files, but I do not see any evidence of running CAT on them, also the _0.ASM file does not look complete to me.
 
Hi Arno,

Those are the files before using CAT. I used cat on them but i cannot seem to get them to move.The gate just appears static. I have the animations working perfect in gmax,then i exported each animation seperately using fs2004 gamepack (keeping files), then ran cat and includeded the two animations and them compiled the bgl.I also have actiate.dll installed in fs modules but nothing moves??

Thanks

Terry
 
Which variable did you use for the trigger in CAT?
 
I used a huge bounding box (just to make sure it would work) then the nav1 frequency to 112.00 (1200h) then set the conditions for actigate
 
And with none of them it works? That is weird.

You used the ActiGate aircraft type to select between the two animations? In that case be sure that you are actually using one of these types, else the animation will also not work.
 
Yes i used the atigate aircraft type and am selecting the correct aircraft. I'll keep trying..
 
If you can show me the tweaked code I can take a look and see if there are weird things in there.
 
Hi,

I took a look at the code and that seems fine to me. You are having a bounding box as animation condition, the frequency as trigger and select a different animation based on the aircraft type.

I would check in ActiGate if the aircraft you are using does not show up as not recognised. If the type does not match, the gate will remain static.

Else it might also be worth a try to first do only one animation, so without the type dependency. Then you know the trigger and bounding box work fine.
 
Back
Top