Newbie to FSX development. I have read dozens of 'How to....', watched vidoes until my eyes are square.
I just can't figure out what is wrong and now on the verge of giving up and reverting back to X-Plane development where it works everytime with just a few mouse clicks.
So here's what I've done (several times)
1. Download & installed: ModelConverterX, ADE, Library creator, Prepare3D SDK kit (only got FSX SE). - no problems all installed correctly and BGL paths etc paths completed.
2. Create a model in sketchup (with 1 texture sheet to the power of 2) - Note: The model exports perfectly to X-Plane.
3. Exported from Sketchup in COLLADE format. - No problems
4. Imported into MDX
5. Model appears in MDX with all textures applied.
6. Used the wizard for Conversion and placement.
7. Nothing shows in FSX though all the files appear in my scenery and texture folders.
That was one way, also tried..
1. With the same .dae file I exported from MDX as a MDL file
2. In Library creator, created a library using the MDL
3. In ADE, added the Library and placed the object in place. - no problems.
4. Compiled the airport - no problems
5. Nothing shows in FSX, I know its my airport scenery being loaded as I added a taxi sign with my name on it in ADE.
Notes:
If I add a stock library item in ADE it appears in FSX.
I exit FSX between each compile
File structure:
FXS Root
/AJ_Scenery
/EGNC
/Scenery/EGNC_ADEX_AJ.BGL (my airport file)
/Scenery/EGNC_OBJ_LIB.BGL (my Object Library)
/Scenery/Main_Admin.BGL (my building)
/Texture/ Chris_Skin.dds (my silly named texture file)
I have unistalled and reinstalled everything (except FSX), deleted all files a few times.
Unchecked the scenery area in FSX a few times
Checked scenery integrity with SceneryConfig editor.
Also tried with other custom buildings - same result or rather no result.
I feel as if I'm banging my head on a brick wall !
Am I doing anything fundamentally wrong, if not what could cause this not to happen.
Attached is a pic of what the building should look like (Taken from x-plane)
I just can't figure out what is wrong and now on the verge of giving up and reverting back to X-Plane development where it works everytime with just a few mouse clicks.
So here's what I've done (several times)
1. Download & installed: ModelConverterX, ADE, Library creator, Prepare3D SDK kit (only got FSX SE). - no problems all installed correctly and BGL paths etc paths completed.
2. Create a model in sketchup (with 1 texture sheet to the power of 2) - Note: The model exports perfectly to X-Plane.
3. Exported from Sketchup in COLLADE format. - No problems
4. Imported into MDX
5. Model appears in MDX with all textures applied.
6. Used the wizard for Conversion and placement.
7. Nothing shows in FSX though all the files appear in my scenery and texture folders.
That was one way, also tried..
1. With the same .dae file I exported from MDX as a MDL file
2. In Library creator, created a library using the MDL
3. In ADE, added the Library and placed the object in place. - no problems.
4. Compiled the airport - no problems
5. Nothing shows in FSX, I know its my airport scenery being loaded as I added a taxi sign with my name on it in ADE.
Notes:
If I add a stock library item in ADE it appears in FSX.
I exit FSX between each compile
File structure:
FXS Root
/AJ_Scenery
/EGNC
/Scenery/EGNC_ADEX_AJ.BGL (my airport file)
/Scenery/EGNC_OBJ_LIB.BGL (my Object Library)
/Scenery/Main_Admin.BGL (my building)
/Texture/ Chris_Skin.dds (my silly named texture file)
I have unistalled and reinstalled everything (except FSX), deleted all files a few times.
Unchecked the scenery area in FSX a few times
Checked scenery integrity with SceneryConfig editor.
Also tried with other custom buildings - same result or rather no result.
I feel as if I'm banging my head on a brick wall !
Am I doing anything fundamentally wrong, if not what could cause this not to happen.
Attached is a pic of what the building should look like (Taken from x-plane)