Glass reflection effect

Hi guys,

I have a question about the texture setting "Use global environment map as refelction" in the MCX. I would like to use this setting for large glass areas. However, the effect is too violent for me. Many of the window panes appear in complete white (see picture below).
So my question is: Is there a way to reduce the effect a bit (to make it more or less transparent), so that the real color of the window surface remains despite the reflection? I haven't been able to find anything so far.
I would be happy about a good tip

Cheers Manfred

This can be adjusted in whichever map you use for reflections -- specular alpha, or inverse diffuse alpha. I normally use inverse diffuse alpha, which means my reflective surfaces have a very light grey alpha, where black is full-on reflective.
Hello Otavio, many thanks for the video.
I'll have to experiment a bit until I've got it the way I want it to be.
With the scenery of the port of Hamburg I decided to leave out the reflections, because most of the time you just fly over the port. In future scenarios, however, the reflections will certainly come to effect.

Otavio Bonomi

Resource contributor
Hi Manfred,
I am far from expert but I have seen impressive work using materials and textures around here lately and trying to learn as much as I can.
If I can help you I'm always here.

I know you will find the best option.
Good luck.