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Hi guys,
I have a question about the texture setting "Use global environment map as refelction" in the MCX. I would like to use this setting for large glass areas. However, the effect is too violent for me. Many of the window panes appear in complete white (see picture below).
So my question is: Is there a way to reduce the effect a bit (to make it more or less transparent), so that the real color of the window surface remains despite the reflection? I haven't been able to find anything so far.
I would be happy about a good tip
Cheers Manfred
I have a question about the texture setting "Use global environment map as refelction" in the MCX. I would like to use this setting for large glass areas. However, the effect is too violent for me. Many of the window panes appear in complete white (see picture below).
So my question is: Is there a way to reduce the effect a bit (to make it more or less transparent), so that the real color of the window surface remains despite the reflection? I haven't been able to find anything so far.
I would be happy about a good tip
Cheers Manfred
