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2012… i posted first time on Pilote-virtuel.com presenting a few screenshots and response was amazing… it was my first post on public social media and that thread is still allive with more than 700.000 visits and close to 3000 posts… the last version of The project reached now more than 40.000 downloads in 4 months… and it can’t even fly and it isn’t an airport eitherTheir Channel Islands demo didn't last 30 minutes on my machine, whereas I've been using Global AI Shipping for.... how many years have you been doing this?![]()
someone had recommended it to me during a discussion on AI or enhancements - downloaded all the various packs and bits, and was absolutely blown away taking off and seeing San Francisco Bay full of ships, plus all the traffic up and down the California coast. Just adds so much to the world... and it's just one of those things you don't immediately think about - but ships are so big, you really do notice them from 20-30km away - so it really makes an impact on immersion.
Yes, I also saw it this morning and almost choked on my coffee... I regularly look at both Turbosquid, Sketchup, and Cgtrader, so I had recognized the models and that particular model is by the way not even a real ship but a very poor replica of Emma Maersk - it states 300 m - the real Emma Maersk was the first container ship at 400 m and it is obviously is included 400 m long in Global AI Ship Traffic@KL791 someone pointed me to the avsim forum discussion on this, and I was kinda laughing at your "turbosquid model" dig... then I looked it up...
Product screen
$30 Turbosquid model
https://www.turbosquid.com/3d-models/3d-model-cargo-container-ship-300m-1475530
( that thread also confirmed that they really do only have 5 ship models that you'll see 1000s of times )
also... floatplane wakes on a cargo ship?
Anyways - I'd much rather discuss your project - so I'll shut up about this now![]()
Just realized on ORBX that they state the product includes "tens of thousands of high-quality, PBR, night-lit utility, fishing and cargo ships" - a slight exageration from the 19... Actually gross misleading and illegal according to the marketing law in most places where ORBX sells.I saw another MSFS "developer" was selling a landmark scenery for the city where I'm working right now IRL and after buying it ( after weeks of agonizing because the screens looked really hit/miss ) - I realized they'd downloaded all the free sketchup models off 3D Warehouse for that city, ran them through Blender and are charging $10 for other people's work.
I thought about reporting it, but until I finish my scenery for that area and replace all their stuff - it's still useful to have a couple of the landmark buildings in game
Having worked in AA/AAA game dev for 20 years now... we ( designers ) would always eye the turbosquid stuff as an easy solution - but it never is... none of the models are truly "game ready", most are built for video or portfolio pieces and super inefficient and all need a lot of rework and optimization after you buy them. All the artists I've worked with would rather create their own from scratch, than try to fix a turbosquid model.
should read "tens of PBR, night-lit utility, fishing and cargo ships, placed thousands of times"Just realized on ORBX that they state the product includes "tens of thousands of high-quality, PBR, night-lit utility, fishing and cargo ships" - a slight exageration from the 19... Actually gross misleading and illegal according to the marketing law in most places where ORBX sells.
I can confirm as moderator of the Pilote-Virtuel.com site since 20082012… i posted first time on Pilote-virtuel.com presenting a few screenshots and response was amazing… it was my first post on public social media and that thread is still allive with more than 700.000 visits and close to 3000 posts… the last version of The project reached now more than 40.000 downloads in 4 months… and it can’t even fly and it isn’t an airport either
Thanks - it's a great forum and has been good to keep my French aliveI can confirm as moderator of the Pilote-Virtuel.com site since 2008
Good hollidays, Henrik![]()
For me it also made flying over water actually worthwhile. I love island sceneries but the flight BETWEEN the islands was always boring and I frequently skipped it by cranking up the sim rate until the next island came into view. But your package actually made flying over the oceans enjoyable and interesting! Thanks for your great work and efforts!someone had recommended it to me during a discussion on AI or enhancements - downloaded all the various packs and bits, and was absolutely blown away taking off and seeing San Francisco Bay full of ships, plus all the traffic up and down the California coast. Just adds so much to the world... and it's just one of those things you don't immediately think about - but ships are so big, you really do notice them from 20-30km away - so it really makes an impact on immersion.
I have to admit that I sometimes use smaller CC0 assets from CG Trader or Sketchfab to add some clutter objects to the scene that make it a little more alive while I don't have to to spend hours on modeling less important side objects - that way I save some time that I can spend focusing on the main parts of the scenery. The difference to what you experienced is I only create freeware, I still do more than 90 % of the work myself AND I always include a detailed readme that states the origin of all models that I acquired from external sources along with the original author.I saw another MSFS "developer" was selling a landmark scenery for the city where I'm working right now IRL and after buying it ( after weeks of agonizing because the screens looked really hit/miss ) - I realized they'd downloaded all the free sketchup models off 3D Warehouse for that city, ran them through Blender and are charging $10 for other people's work.
I thought about reporting it, but until I finish my scenery for that area and replace all their stuff - it's still useful to have a couple of the landmark buildings in game
Having worked in AA/AAA game dev for 20 years now... we ( designers ) would always eye the turbosquid stuff as an easy solution - but it never is... none of the models are truly "game ready", most are built for video or portfolio pieces and super inefficient and all need a lot of rework and optimization after you buy them. All the artists I've worked with would rather create their own from scratch, than try to fix a turbosquid model.
I don't think there is any issue in doing that - of course as mentioned by Brent sometimes these models require so much optimization that it isn't worth the effort - but as long as rights are respected then in principle models can come from whatever source.I have to admit that I sometimes use smaller CC0 assets from CG Trader or Sketchfab to add some clutter objects to the scene that make it a little more alive while I don't have to to spend hours on modeling less important side objects - that way I save some time that I can spend focusing on the main parts of the scenery. The difference to what you experienced is I only create freeware, I still do more than 90 % of the work myself AND I always include a detailed readme that states the origin of all models that I acquired from external sources along with the original author.
I would go here to get support from Asobo: https://devsupport.flightsimulator.com/index.html
- Somewhere between 5 and 20% of the ships depending on the flight shows up with wrong textures - I think the observation from a user on forums.flightsimulator.com regards to a model file itself being corrupt is most likely an optical illusion due to the textures - I had problems recognizing one of my own ships but on further inspection it was all good except the textures coming from other ships. However I will not exclude that is can happen, but with the 100 so models observed so far I did not find any issues.